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<blockquote data-quote="doctorbadwolf" data-source="post: 8822206" data-attributes="member: 6704184"><p>Thanks!</p><p></p><p>Action economy instead of resource limited. I like that.</p><p></p><p>I’m now a bit torn between this and a feature that boosts any ability which lays a curse on the target, similar to the Maddening Hex invocation.</p><p></p><p>Yeah definitely.</p><p></p><p>Absolutely. And/expanding on the Boons and adding 1/day or whatever spells to them.</p><p></p><p>Way back in like 2015 I proposed a Pact of The Mantle (may have called it the cloak), which gave a new AC calculation and access to some other stuff that commonly goes into cloak type magic items.</p><p></p><p>I also proposed the Pact of The Bells, which was straight Abhorsen ripoff with new names for the bells, and had Mastery of [name of bell] invocations that gave new spells and new stats for the bells as a Spellcasting focus.</p><p></p><p>Could add stuff like that in, rebalance existing boons to match, and grant every boon at least one spell they can cast either at will or regain every time they rest or roll initiative or do some other thing.</p><p></p><p>I’ll write out my replacement pact of the blade in a spoiler to save space.</p><p></p><p>[spoiler]</p><p>Basically, you can use Eldritch blast as a melee spell attack, and if wielding a weapon you can instead use the damage die of the weapon, and gain any benefits you normally would when attacking with a magic weapon.</p><p></p><p>This means that pretty much all EB invocations just work for the blade warlock, you don’t have to have an invocation just to gain extra attack, but you still don’t get to use the attack action as such. Now, the Hexblade is still good, as it further focuses you toward melee combat efficacy, but it isn’t needed as a patch.</p><p>I’d also possibly upgrade the chain pact to allow the familiar to attack, tbh. Either that or give the warlock a bonus to spell save DCs or some kind of extra bonus when it uses the Help Action. [/spoiler]</p><p></p><p>I think you could just devise the Curse to not necessitate the EB+Hex spam in the first place. Perhaps a list of the 3 Curses that do different things and make different basic strategies more effective?</p><p></p><p>Maybe, yeah. I want to do basically that with monks and ki, though.</p><p></p><p>What about recharge when you finish a rest or roll initiative? I wonder if any warlock spells would be broken on that basis…</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8822206, member: 6704184"] Thanks! Action economy instead of resource limited. I like that. I’m now a bit torn between this and a feature that boosts any ability which lays a curse on the target, similar to the Maddening Hex invocation. Yeah definitely. Absolutely. And/expanding on the Boons and adding 1/day or whatever spells to them. Way back in like 2015 I proposed a Pact of The Mantle (may have called it the cloak), which gave a new AC calculation and access to some other stuff that commonly goes into cloak type magic items. I also proposed the Pact of The Bells, which was straight Abhorsen ripoff with new names for the bells, and had Mastery of [name of bell] invocations that gave new spells and new stats for the bells as a Spellcasting focus. Could add stuff like that in, rebalance existing boons to match, and grant every boon at least one spell they can cast either at will or regain every time they rest or roll initiative or do some other thing. I’ll write out my replacement pact of the blade in a spoiler to save space. [spoiler] Basically, you can use Eldritch blast as a melee spell attack, and if wielding a weapon you can instead use the damage die of the weapon, and gain any benefits you normally would when attacking with a magic weapon. This means that pretty much all EB invocations just work for the blade warlock, you don’t have to have an invocation just to gain extra attack, but you still don’t get to use the attack action as such. Now, the Hexblade is still good, as it further focuses you toward melee combat efficacy, but it isn’t needed as a patch. I’d also possibly upgrade the chain pact to allow the familiar to attack, tbh. Either that or give the warlock a bonus to spell save DCs or some kind of extra bonus when it uses the Help Action. [/spoiler] I think you could just devise the Curse to not necessitate the EB+Hex spam in the first place. Perhaps a list of the 3 Curses that do different things and make different basic strategies more effective? Maybe, yeah. I want to do basically that with monks and ki, though. What about recharge when you finish a rest or roll initiative? I wonder if any warlock spells would be broken on that basis… [/QUOTE]
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