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[Homebrew] In a godless campaign what do you with clerics?
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<blockquote data-quote="Oofta" data-source="post: 7488579" data-attributes="member: 6801845"><p>First an aside: paladins don't need to worship a deity, they get their power from their oath. So unless you're talking about getting rid of all divine magic, I think the main question is clerics.</p><p></p><p>There are a lot of variations of the "no gods" theme as others have pointed out. In my own campaign world, certain regions worship ancestral spirits. Others revere the primordial elements or forces of nature (although some of those could be construed as kind-of-sort-of-deities). One of my oldest PCs didn't believe in gods. He was an atheist and believed that the power of the clerics came from the worshipers and any manifestation of a deity was just an illusion or other mystical construct. I've hinted off and on in my campaign that he could be correct.</p><p></p><p>I could easily see a world without gods that either is more based on philosophy such as Eberron or Buddhism, or one where religion is real but the deities as entities may not be. From a tactical standpoint, clerics are usually the primary healers, although that role can be filled by other classes or just the ability to by a jug o'potions if necessary.</p><p></p><p>But a related question: are you going to have undead, fiends or fey? Are there other planes of existence? If there are, do some of those beings step in to the role of deities? If there are undead can they be turned?</p><p></p><p>Ultimately I find it hard to envision many worlds not having any religion at all even if a large percentage of the population does not venerate them. If you have clergy do they cast spells? If they cast spells do they <em>believe</em> there are gods or is it a scam? Do you just have hybrid spellcasters like Divine Souls?</p><p></p><p>Lots of decisions, hopefully some of this helps you flesh out your idea. Good luck!</p></blockquote><p></p>
[QUOTE="Oofta, post: 7488579, member: 6801845"] First an aside: paladins don't need to worship a deity, they get their power from their oath. So unless you're talking about getting rid of all divine magic, I think the main question is clerics. There are a lot of variations of the "no gods" theme as others have pointed out. In my own campaign world, certain regions worship ancestral spirits. Others revere the primordial elements or forces of nature (although some of those could be construed as kind-of-sort-of-deities). One of my oldest PCs didn't believe in gods. He was an atheist and believed that the power of the clerics came from the worshipers and any manifestation of a deity was just an illusion or other mystical construct. I've hinted off and on in my campaign that he could be correct. I could easily see a world without gods that either is more based on philosophy such as Eberron or Buddhism, or one where religion is real but the deities as entities may not be. From a tactical standpoint, clerics are usually the primary healers, although that role can be filled by other classes or just the ability to by a jug o'potions if necessary. But a related question: are you going to have undead, fiends or fey? Are there other planes of existence? If there are, do some of those beings step in to the role of deities? If there are undead can they be turned? Ultimately I find it hard to envision many worlds not having any religion at all even if a large percentage of the population does not venerate them. If you have clergy do they cast spells? If they cast spells do they [I]believe[/I] there are gods or is it a scam? Do you just have hybrid spellcasters like Divine Souls? Lots of decisions, hopefully some of this helps you flesh out your idea. Good luck! [/QUOTE]
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[Homebrew] In a godless campaign what do you with clerics?
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