Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] In a godless campaign what do you with clerics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sunrisekid" data-source="post: 7488856" data-attributes="member: 57326"><p>So much great advice here! I'm grateful. I'll do a big reply to each point that corresponds to the "comic book logic" dilemma I've proposed. Thanks for your help everyone!</p><p></p><p></p><p></p><p>I like this because it also does not limit player options, which I prefer to avoid (unless there's a specific story element that requires it).</p><p></p><p></p><p></p><p>Oh yeah! I forgot about that, thanks for the reminder. </p><p></p><p></p><p></p><p>I'm leaning towards this. I like that spell casting classes have their own turf, or traditions, something that makes them feel as distinct as possible from one another. </p><p></p><p></p><p></p><p>Exactly, I want to avoid tinkering with mechanics as much as possible to avoid unforseen consequences. I like a gritty game as much as the next Howard fan but I have players whom I want to keep coming back, satisfied they're playing a game they want to play. </p><p></p><p></p><p></p><p>TBH, somehow I missed this. And this is the approach that I will take. I'll let the player provide more narrative as to how/why their character is such an expert with their domain. Easier for me, keeps options in the game. I am inclined to re-fluff the Cleric in order to avoid heavy-handed tinkering and obstruction of character options. By describing the cleric in terms of an alternate method of tapping into magic I've by-passed the "divinity" aspect. The player can have a hand in describing how their character become an expert in their domain. Something that is an alternative to studiousness, selling one's soul, having mysterious bloodline, etc. </p><p></p><p>As to the issue of religions, I simply prefer leaving that to the level of pure narrative without game mechanics. Religions and mystery cults may abound, in all shape and manner, and if a player wants to be part of one then the Acolyte background will suffice, which can work with any character class. And if one of the players really wants to play a "Cleric" of some domain with the Acolyte background then I'll have full circle, haha!</p></blockquote><p></p>
[QUOTE="sunrisekid, post: 7488856, member: 57326"] So much great advice here! I'm grateful. I'll do a big reply to each point that corresponds to the "comic book logic" dilemma I've proposed. Thanks for your help everyone! I like this because it also does not limit player options, which I prefer to avoid (unless there's a specific story element that requires it). Oh yeah! I forgot about that, thanks for the reminder. I'm leaning towards this. I like that spell casting classes have their own turf, or traditions, something that makes them feel as distinct as possible from one another. Exactly, I want to avoid tinkering with mechanics as much as possible to avoid unforseen consequences. I like a gritty game as much as the next Howard fan but I have players whom I want to keep coming back, satisfied they're playing a game they want to play. TBH, somehow I missed this. And this is the approach that I will take. I'll let the player provide more narrative as to how/why their character is such an expert with their domain. Easier for me, keeps options in the game. I am inclined to re-fluff the Cleric in order to avoid heavy-handed tinkering and obstruction of character options. By describing the cleric in terms of an alternate method of tapping into magic I've by-passed the "divinity" aspect. The player can have a hand in describing how their character become an expert in their domain. Something that is an alternative to studiousness, selling one's soul, having mysterious bloodline, etc. As to the issue of religions, I simply prefer leaving that to the level of pure narrative without game mechanics. Religions and mystery cults may abound, in all shape and manner, and if a player wants to be part of one then the Acolyte background will suffice, which can work with any character class. And if one of the players really wants to play a "Cleric" of some domain with the Acolyte background then I'll have full circle, haha! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] In a godless campaign what do you with clerics?
Top