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*Dungeons & Dragons
[Homebrew] In a godless campaign what do you with clerics?
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<blockquote data-quote="Celebrim" data-source="post: 7490121" data-attributes="member: 4937"><p>I play 3e, so I have no idea how hard this would be in 5e, but I've several times considered running settings with a single spellcasting class. If I did so, I've never considered 'cleric' or 'wizard' as the generic spell-caster.</p><p></p><p>Instead, I favor one of the following:</p><p></p><p>Psion: All magic is a result of mental powers of some sort. Minds are inherently magical because in the physics of the setting, the setting is predisposed to respond to the will and be shaped by it. The Psion can be flavored to just about anything.</p><p>Sorcerer: All magic is the result of some heritage from which the power or authority of magic was inherited. While mortals obviously don't have the power or authority to work magic, bloodlines exist where mortals share in the power of magical creatures. This is a world of mutants and scions, and pretty much any other sort of magic can be derived from that. Want a psion? Have someone with a linage of mental magic. Want a favored soul? Have someone with a celestial linage.</p><p>Shaman: All magic is the result of some sort of bargain between mortals and supernatural entities. This is an animistic world where everything is alive and has a spirit animating it or associated with it. Magic is just convincing those spirits to do what you want. Again, virtually every sort of magical tradition can be derived from that, from things that look more like clerics, to bards, or wizards. Green Ronin's 3e Shaman class makes an excellent base chasis for this approach with just a small amount of rework.</p><p></p><p>None of those three approaches require 'gods', although they all do call into question whether any of those three settings would realize that they don't have 'gods' in them? Lacking something to compare with, how would they know? After all, a great many animists will happily speak of a god in a tree or a rock, and the Greeks themselves would speak of the god of <em>a</em> spring, or <em>a</em> tree. How big does a god need to be before it is a god?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7490121, member: 4937"] I play 3e, so I have no idea how hard this would be in 5e, but I've several times considered running settings with a single spellcasting class. If I did so, I've never considered 'cleric' or 'wizard' as the generic spell-caster. Instead, I favor one of the following: Psion: All magic is a result of mental powers of some sort. Minds are inherently magical because in the physics of the setting, the setting is predisposed to respond to the will and be shaped by it. The Psion can be flavored to just about anything. Sorcerer: All magic is the result of some heritage from which the power or authority of magic was inherited. While mortals obviously don't have the power or authority to work magic, bloodlines exist where mortals share in the power of magical creatures. This is a world of mutants and scions, and pretty much any other sort of magic can be derived from that. Want a psion? Have someone with a linage of mental magic. Want a favored soul? Have someone with a celestial linage. Shaman: All magic is the result of some sort of bargain between mortals and supernatural entities. This is an animistic world where everything is alive and has a spirit animating it or associated with it. Magic is just convincing those spirits to do what you want. Again, virtually every sort of magical tradition can be derived from that, from things that look more like clerics, to bards, or wizards. Green Ronin's 3e Shaman class makes an excellent base chasis for this approach with just a small amount of rework. None of those three approaches require 'gods', although they all do call into question whether any of those three settings would realize that they don't have 'gods' in them? Lacking something to compare with, how would they know? After all, a great many animists will happily speak of a god in a tree or a rock, and the Greeks themselves would speak of the god of [I]a[/I] spring, or [I]a[/I] tree. How big does a god need to be before it is a god? [/QUOTE]
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[Homebrew] In a godless campaign what do you with clerics?
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