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<blockquote data-quote="cbwjm" data-source="post: 7832727" data-attributes="member: 6788732"><p>I like these items, I'm always a fan of weapons and armour that do more than just grant a bonus to hit and damage. The songblade reminds of an item I was thinking of making which was called a wizard's dagger that allowed them to use Intelligence to attack with it, that would be all it would do though. Your spell eater weapon is pretty cool, I can imagine a mage-slayer with something like that hunting down rogue mages. </p><p></p><p>The charges of spell eater also reminded me of some wands I created, I'd forgotten them because I made them in DnD Beyond rather than writing them down in my one note campaign journal. I liked the old wands of flame from 2e that allowed the wizard to cast 3 or 4 different spells with them so created some similar, though smaller in scope. Wands of frost, flame, and storms. Each one grants the user a cantrip (which scales with level), as well as a 1st level spell that uses charges.</p><p></p><p></p><p></p><p>Some nice changes to feats, I also allow ritual caster to choose any spell with the ritual tag. I'm also considering it for spellcasters that have ritual casting as part of their spellcasting feature to all have ritual books and also be able to add any ritual spell to them, still restricted to their spell list for choosing spells when levelling up. I also just saw your response to someone in another thread about Expertise so I can understand why you changed that one to remove expertise. I actually made prodigy free for any race to pick rather than just human and human adjacent.</p><p></p><p>Just wondering about durable, do you have a houserule in effect so that you don't regain all hit points during a long rest?</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7832727, member: 6788732"] I like these items, I'm always a fan of weapons and armour that do more than just grant a bonus to hit and damage. The songblade reminds of an item I was thinking of making which was called a wizard's dagger that allowed them to use Intelligence to attack with it, that would be all it would do though. Your spell eater weapon is pretty cool, I can imagine a mage-slayer with something like that hunting down rogue mages. The charges of spell eater also reminded me of some wands I created, I'd forgotten them because I made them in DnD Beyond rather than writing them down in my one note campaign journal. I liked the old wands of flame from 2e that allowed the wizard to cast 3 or 4 different spells with them so created some similar, though smaller in scope. Wands of frost, flame, and storms. Each one grants the user a cantrip (which scales with level), as well as a 1st level spell that uses charges. Some nice changes to feats, I also allow ritual caster to choose any spell with the ritual tag. I'm also considering it for spellcasters that have ritual casting as part of their spellcasting feature to all have ritual books and also be able to add any ritual spell to them, still restricted to their spell list for choosing spells when levelling up. I also just saw your response to someone in another thread about Expertise so I can understand why you changed that one to remove expertise. I actually made prodigy free for any race to pick rather than just human and human adjacent. Just wondering about durable, do you have a houserule in effect so that you don't regain all hit points during a long rest? [/QUOTE]
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