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<blockquote data-quote="doctorbadwolf" data-source="post: 7832735" data-attributes="member: 6704184"><p>Thanks!</p><p> I’m all about leveling up items, as well, btw. Spell Eater began as simply a magical weapon that allows me to cast Absorb Elements for a charge, with 3 charges, regained in full with long rest. The fact that it works a bit like a wand is intentional, because he is a rogue/wizard inventor, and has a very mathematical understanding of both sword fighting and spellcasting (and enchanting). He combined an owlbear’s femur with a leaf shaped obsidian blade, both primed by their nature for certain types of magical effect, to create a blade for hunting mages (excellent eye on that call, btw!) and particularly necromancers and diabolators. He has Mage Slayer, and as a Gnome Rogue he is pretty hard for a mage to kill. </p><p></p><p>That same character also has a revolver hand crossbow. It’s got Reload 6, but is otherwise a normal hand crossbow, for now. He plans on upgrading the arms, and adding enchanted primers for alchemically prepared arrows. </p><p></p><p>Lastly, he has slowly been improving the formulas for Acid and Alchemists Fire. Firstly, he has made them concentrated enough to work at full effect in a crossbow arrow (“bolt” is incorrect for a fletched arrow, which is what most crossbows use). He is working on a formula that will pressurize and stick to things when activated, so he can shoot an AoE version of the formulas, and his AF can deal 1d6 fire on the initial hit, and to make both formulas less expensive if possible. </p><p></p><p>What’s fun ( for me ) is having to work for these things, and play out the R&D process, make checks, sometimes waste a vial worth of ingredients, and ultimately take time and money equal to crafting a magic item in order to make the improved formula or figure out the new invention.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7832735, member: 6704184"] Thanks! I’m all about leveling up items, as well, btw. Spell Eater began as simply a magical weapon that allows me to cast Absorb Elements for a charge, with 3 charges, regained in full with long rest. The fact that it works a bit like a wand is intentional, because he is a rogue/wizard inventor, and has a very mathematical understanding of both sword fighting and spellcasting (and enchanting). He combined an owlbear’s femur with a leaf shaped obsidian blade, both primed by their nature for certain types of magical effect, to create a blade for hunting mages (excellent eye on that call, btw!) and particularly necromancers and diabolators. He has Mage Slayer, and as a Gnome Rogue he is pretty hard for a mage to kill. That same character also has a revolver hand crossbow. It’s got Reload 6, but is otherwise a normal hand crossbow, for now. He plans on upgrading the arms, and adding enchanted primers for alchemically prepared arrows. Lastly, he has slowly been improving the formulas for Acid and Alchemists Fire. Firstly, he has made them concentrated enough to work at full effect in a crossbow arrow (“bolt” is incorrect for a fletched arrow, which is what most crossbows use). He is working on a formula that will pressurize and stick to things when activated, so he can shoot an AoE version of the formulas, and his AF can deal 1d6 fire on the initial hit, and to make both formulas less expensive if possible. What’s fun ( for me ) is having to work for these things, and play out the R&D process, make checks, sometimes waste a vial worth of ingredients, and ultimately take time and money equal to crafting a magic item in order to make the improved formula or figure out the new invention. [/QUOTE]
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