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<blockquote data-quote="delphonso" data-source="post: 7832885" data-attributes="member: 6892015"><p>Creating magic items is just about my favorite part of preparing for a session. I tend to avoid the stuff given directly from the DMG, and make my own instead. As a result, they're often completely broken and unbalanced - but generally my players handle it well. I often give them as specific rewards for players who are doing a damn-good job. I'll include a few below. </p><p><strong></strong></p><p><strong>Strongheart's Helmet</strong></p><p></p><p>Plain, steel, and rounded - this helmet is unassuming except for an anatomically correct image of a heart just above the brow. In combat, the wearer of this helmet may choose an enemy. If the wearer starts their turn with less HP than this enemy, they recover 1d8 HP. This health can only be regained once per day, and only one enemy may be selected.</p><p></p><p>(Made for our Ranger, who - for some reason - ended up being the tank of the party. Basically, it's a Second Wind that requires a long-rest.)</p><p></p><p><strong>Bear Brawler</strong></p><p></p><p>This cloak is made from the skin of a dire bear. It rests as a hood and robe over the wearer, and gives them a grizzly appearance. When shrugged off of your shoulders, you gain 1d6 temporary hit-points. Fear effects will strip the user of these temporary hit points. </p><p></p><p>(For a monk who killed a dire bear with a flurry of blows. This became an emblematic tool of the character - shrugging it off before every fight - often while leaping through the air toward enemies. Never exploited it - as he could have spent combat just putting this thing back on and shrugging it off at every hit.)<strong></strong></p><p><strong></strong></p><p><strong>Fake Deaths (Half dozen: 600gp, Dozen: 1000gp)</strong></p><p><strong></strong></p><p>These small, egg-like objects can be smashed over a living being to create a perfect replica of their body, appearing in all ways to be dead. The body double lasts for 12 hours. With a DC 16 Investigation test, others can realize the body is a fake.</p><p></p><p>(Taken from an Oglaf comic. My PC's had a great time with these.)</p><p><strong></strong></p><p><strong>Mask of the Devotee</strong></p><p><strong></strong></p><p>This mask, which morphs to look like the primary deity of the wearer, grants the wearer a boon of devotion to their cause. The wearer gains +2 to Initiative and is immune to fear effects.</p><p></p><p>(Given to the Paladin in our party who role-played the job very well.)</p><p></p><p><strong>An Extra Pair of Hands</strong></p><p></p><p>These pure white pine hands are carved with precise skill - looking almost lifelike. They're connected by a blood-red ribbon, allowing them to be worn over the shoulders like a stole. If worn, a paladin gains an additional 5 points of Lay on Hands to use in a day. </p><p></p><p>(An item for that same paladin as they were the party's only form of healing. I gave this to him when he went 3 sessions without ever healing himself and only helping party members in between Divine Smites. Best damn paladin I've ever seen.)<strong></strong></p><p><strong></strong></p><p><strong>Amulet of Pure Bravery</strong></p><p><strong></strong></p><p>The wearer of this amulet can dig down into a resource of absolute bravery, granting themselves and 2 of their allies 3 times the usual movement speed as long as that movement is away from enemies toward safety. This effect may be used once per day, activated as a bonus action.</p><p></p><p>(On the rare occasion when a party chooses to leave a fight, regroup, and tackle it another way, I want to encourage that behavior.)</p><p><strong></strong></p><p><strong></strong></p><p>And, the one I absolutely recommend to any group that fails to think ahead:</p><p><strong></strong></p><p><strong>The Mission Clipboard (200gp)</strong></p><p><strong></strong></p><p>When the user and up to 5 allies spend 10 minutes together talking about some plan or strategy, the Mission Clipboard will grant all of them +2 to one skill of the holder's choice. This bonus lasts 1 hour, and can be changed at any time by spending 10 minutes with the Clipboard again.</p><p></p><p>(This is a Campaign Podcast reference. I've seen this item entirely change the way groups play the game.)</p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p></blockquote><p></p>
[QUOTE="delphonso, post: 7832885, member: 6892015"] Creating magic items is just about my favorite part of preparing for a session. I tend to avoid the stuff given directly from the DMG, and make my own instead. As a result, they're often completely broken and unbalanced - but generally my players handle it well. I often give them as specific rewards for players who are doing a damn-good job. I'll include a few below. [B] Strongheart's Helmet[/B] Plain, steel, and rounded - this helmet is unassuming except for an anatomically correct image of a heart just above the brow. In combat, the wearer of this helmet may choose an enemy. If the wearer starts their turn with less HP than this enemy, they recover 1d8 HP. This health can only be regained once per day, and only one enemy may be selected. (Made for our Ranger, who - for some reason - ended up being the tank of the party. Basically, it's a Second Wind that requires a long-rest.) [B]Bear Brawler[/B] This cloak is made from the skin of a dire bear. It rests as a hood and robe over the wearer, and gives them a grizzly appearance. When shrugged off of your shoulders, you gain 1d6 temporary hit-points. Fear effects will strip the user of these temporary hit points. (For a monk who killed a dire bear with a flurry of blows. This became an emblematic tool of the character - shrugging it off before every fight - often while leaping through the air toward enemies. Never exploited it - as he could have spent combat just putting this thing back on and shrugging it off at every hit.)[B] Fake Deaths (Half dozen: 600gp, Dozen: 1000gp) [/B] These small, egg-like objects can be smashed over a living being to create a perfect replica of their body, appearing in all ways to be dead. The body double lasts for 12 hours. With a DC 16 Investigation test, others can realize the body is a fake. (Taken from an Oglaf comic. My PC's had a great time with these.) [B] Mask of the Devotee [/B] This mask, which morphs to look like the primary deity of the wearer, grants the wearer a boon of devotion to their cause. The wearer gains +2 to Initiative and is immune to fear effects. (Given to the Paladin in our party who role-played the job very well.) [B]An Extra Pair of Hands[/B] These pure white pine hands are carved with precise skill - looking almost lifelike. They're connected by a blood-red ribbon, allowing them to be worn over the shoulders like a stole. If worn, a paladin gains an additional 5 points of Lay on Hands to use in a day. (An item for that same paladin as they were the party's only form of healing. I gave this to him when he went 3 sessions without ever healing himself and only helping party members in between Divine Smites. Best damn paladin I've ever seen.)[B] Amulet of Pure Bravery [/B] The wearer of this amulet can dig down into a resource of absolute bravery, granting themselves and 2 of their allies 3 times the usual movement speed as long as that movement is away from enemies toward safety. This effect may be used once per day, activated as a bonus action. (On the rare occasion when a party chooses to leave a fight, regroup, and tackle it another way, I want to encourage that behavior.) [B] [/B] And, the one I absolutely recommend to any group that fails to think ahead: [B] The Mission Clipboard (200gp) [/B] When the user and up to 5 allies spend 10 minutes together talking about some plan or strategy, the Mission Clipboard will grant all of them +2 to one skill of the holder's choice. This bonus lasts 1 hour, and can be changed at any time by spending 10 minutes with the Clipboard again. (This is a Campaign Podcast reference. I've seen this item entirely change the way groups play the game.) [B] [/B] [/QUOTE]
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