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<blockquote data-quote="Oofta" data-source="post: 7526738" data-attributes="member: 6801845"><p>I have a few cultural differences for monsters based on where the campaign is set. For example in one semi-arid region the monstrous humanoids are dominated by hobgoblins that ride axe beaks (and other critters at higher levels), have slave camps to operate their mines, etc. The only other monstrous humanoids in the region are gnolls who wander in feral packs and were created by the nightmares/dreams of a comatose god. There's nary an orc in sight. They're still reasonably close to standard versions though, with enough flavor to make them unique to my campaign.</p><p></p><p>On the other hand, werewolves are all followers of Fenris (aka Fenrir) of norse mythology. Fenris is a giant wolf and child of Loki destined to one day break free during Ragnarok. So the werewolves want to free Fenris; there are also a fair number of "special" werewolves with levels of barbarian or cleric. Others are blessed with great power and transform into ogre or giant versions. It's a great blessing to receive lycanthropy and people that survive are considered blessed and "encouraged" to join the cult. Those that don't are all hunted down and killed by the followers of Fenris.</p><p></p><p>I'm sure there are other examples. But depending on region, the number of unique monster types are actually fairly limited and have their own place in the local culture.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7526738, member: 6801845"] I have a few cultural differences for monsters based on where the campaign is set. For example in one semi-arid region the monstrous humanoids are dominated by hobgoblins that ride axe beaks (and other critters at higher levels), have slave camps to operate their mines, etc. The only other monstrous humanoids in the region are gnolls who wander in feral packs and were created by the nightmares/dreams of a comatose god. There's nary an orc in sight. They're still reasonably close to standard versions though, with enough flavor to make them unique to my campaign. On the other hand, werewolves are all followers of Fenris (aka Fenrir) of norse mythology. Fenris is a giant wolf and child of Loki destined to one day break free during Ragnarok. So the werewolves want to free Fenris; there are also a fair number of "special" werewolves with levels of barbarian or cleric. Others are blessed with great power and transform into ogre or giant versions. It's a great blessing to receive lycanthropy and people that survive are considered blessed and "encouraged" to join the cult. Those that don't are all hunted down and killed by the followers of Fenris. I'm sure there are other examples. But depending on region, the number of unique monster types are actually fairly limited and have their own place in the local culture. [/QUOTE]
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