Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
HomeBrew Low Magic rules, wanna share ideas?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bendris Noulg" data-source="post: 1360498" data-attributes="member: 6398"><p>I don't know... I prefer a Base Defense Bonus, myself, coupled with applying the ACP to Defense Rolls (or AC) and relegating Armor to Resistance/Absorption (or Damage Reduction, R&A is for Vitality & Wounds).</p><p> </p><p>I've gone with a few things to keep magic rare (although it's still powerful).</p><p> </p><p>1. Mage Born Feat. Required to gain levels as an Arcane Caster (Using a Level 0 Variant, characters beginning play as an Arcane Caster gain it as a Bonus Feat); Also required for Use Magic Device.</p><p> </p><p>2. Spell Points. Doesn't sound Low Magic, but it is: Every Spell has a Minimum Casting Level (ex: 3rd Level Spell cast at 5th Level), and casting above that Casting Level costs extra points.</p><p> </p><p>3. Channelers. Converted from Spells & Magic, the Channeler suffers from Casting Fatigue, based on Casting Level.</p><p> </p><p>4. Sorcerers. Unlike Core Sorcerers, Sorcerers must research/learn Spells as a Wizard/Channeler. To this, however, they may do so faster and easier. Once learned, they may choose to memorize, which is then permenant, as a Core Sorcerer. Their spell list is also based on Elementalism, making a connection to Genies rather than Dragons.</p><p> </p><p>5. Channeler vs Sorcerer. The spells of these two classes are fundamentally different. While some crossover spells do exist, the "physics" behind them is entirely different. A Sorcerer finding a Channeler's spell book can not use it, and vice versa.</p><p> </p><p>6. Bard and Paladin are Prestige Classes.</p><p> </p><p>7. Non-Spellcasting Ranger.</p><p> </p><p>8. 3E Psionics (aka Mysticism) is considered Arcane Magic (thus, Mystics must be Mage Born).</p><p> </p><p>9. Make religious obligation a <em>major</em> component of playing a Divine Caster (Druid/Cleric/Shaman/etc.). This tends to eliminate Divine Casters being played simply for their powers, attracting instead those that are interested in the role of politics, internal power struggles, the needs of the Spirit World, etc.</p><p> </p><p>10. Sympathetic Item Creation. To create a Magic Item, the Spellcaster must create the item by hand (yes, grab apron and hammer and get yer butt in the forge...). Combine this with Power Components and a True Ritual for the actual enhancement. Remove "upgrade" ability; Once made, it's made.</p><p> </p><p>11. Legendary Items. Prestige Classes tied to specific (unique or unique of a group) Magic Items, ala The Game Mechanics, making these items an investment of Character Levels rather than simply a "plug and play" feature.</p><p> </p><p>12. Access to a library or laboratory <em>is not</em> assumed. Get one or you don't have one. Cost of these, and their effects on research/creation, are codified by library value. Divine Casters have corresponding Temple/Alter/Shrine rules.</p><p> </p><p>I'm sure there's more, but it's all I recall off the top of my head.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1360498, member: 6398"] I don't know... I prefer a Base Defense Bonus, myself, coupled with applying the ACP to Defense Rolls (or AC) and relegating Armor to Resistance/Absorption (or Damage Reduction, R&A is for Vitality & Wounds). I've gone with a few things to keep magic rare (although it's still powerful). 1. Mage Born Feat. Required to gain levels as an Arcane Caster (Using a Level 0 Variant, characters beginning play as an Arcane Caster gain it as a Bonus Feat); Also required for Use Magic Device. 2. Spell Points. Doesn't sound Low Magic, but it is: Every Spell has a Minimum Casting Level (ex: 3rd Level Spell cast at 5th Level), and casting above that Casting Level costs extra points. 3. Channelers. Converted from Spells & Magic, the Channeler suffers from Casting Fatigue, based on Casting Level. 4. Sorcerers. Unlike Core Sorcerers, Sorcerers must research/learn Spells as a Wizard/Channeler. To this, however, they may do so faster and easier. Once learned, they may choose to memorize, which is then permenant, as a Core Sorcerer. Their spell list is also based on Elementalism, making a connection to Genies rather than Dragons. 5. Channeler vs Sorcerer. The spells of these two classes are fundamentally different. While some crossover spells do exist, the "physics" behind them is entirely different. A Sorcerer finding a Channeler's spell book can not use it, and vice versa. 6. Bard and Paladin are Prestige Classes. 7. Non-Spellcasting Ranger. 8. 3E Psionics (aka Mysticism) is considered Arcane Magic (thus, Mystics must be Mage Born). 9. Make religious obligation a [i]major[/i] component of playing a Divine Caster (Druid/Cleric/Shaman/etc.). This tends to eliminate Divine Casters being played simply for their powers, attracting instead those that are interested in the role of politics, internal power struggles, the needs of the Spirit World, etc. 10. Sympathetic Item Creation. To create a Magic Item, the Spellcaster must create the item by hand (yes, grab apron and hammer and get yer butt in the forge...). Combine this with Power Components and a True Ritual for the actual enhancement. Remove "upgrade" ability; Once made, it's made. 11. Legendary Items. Prestige Classes tied to specific (unique or unique of a group) Magic Items, ala The Game Mechanics, making these items an investment of Character Levels rather than simply a "plug and play" feature. 12. Access to a library or laboratory [i]is not[/i] assumed. Get one or you don't have one. Cost of these, and their effects on research/creation, are codified by library value. Divine Casters have corresponding Temple/Alter/Shrine rules. I'm sure there's more, but it's all I recall off the top of my head. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
HomeBrew Low Magic rules, wanna share ideas?
Top