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Homebrew: Magehunter Class
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<blockquote data-quote="john112364" data-source="post: 5084245" data-attributes="member: 86837"><p>I like it. Without actually playing one it doesn't seem over or under powered. But player better make sure they're going to be facing lots of magical threats or they're liable to be frustrated. (This was never a problem when I played or ran 3e so it shouldn't be too much of a problem).</p><p> </p><p> </p><p></p><p>I do have a couple of questions though: <ol> <li data-xf-list-type="ol">Why "Use Magical Device" as a skill? I guess you could rationalize it as knowing magic so well that you can get items to work, but it strikes me as odd fit for someone who is anti-magic.</li> <li data-xf-list-type="ol">What rationale would you give for working with other spell casters? Null mastery specifically allows them to let casters cast their spells. Granted they're 20th level by this time but it was stated that they believe magic does more harm than good. I guess they can make exceptions on a case by case basis.</li> <li data-xf-list-type="ol">What kind of action is Spelleater, Spellbreaker, Null Aura and all their related effects?</li> <li data-xf-list-type="ol">What is the duration of Null Aura? I assume (since it's a swift action) that they can turn it on and off. It seems rather powerful if they can leave it on indefinitely.</li> </ol><p>Overall, I really like this concept. I wish I had this class when I was working on a homebrew campaign with Arcane hating priests. I could see tweaking this to work with that.</p></blockquote><p></p>
[QUOTE="john112364, post: 5084245, member: 86837"] I like it. Without actually playing one it doesn't seem over or under powered. But player better make sure they're going to be facing lots of magical threats or they're liable to be frustrated. (This was never a problem when I played or ran 3e so it shouldn't be too much of a problem). I do have a couple of questions though:[LIST=1] [*]Why "Use Magical Device" as a skill? I guess you could rationalize it as knowing magic so well that you can get items to work, but it strikes me as odd fit for someone who is anti-magic. [*]What rationale would you give for working with other spell casters? Null mastery specifically allows them to let casters cast their spells. Granted they're 20th level by this time but it was stated that they believe magic does more harm than good. I guess they can make exceptions on a case by case basis. [*]What kind of action is Spelleater, Spellbreaker, Null Aura and all their related effects? [*]What is the duration of Null Aura? I assume (since it's a swift action) that they can turn it on and off. It seems rather powerful if they can leave it on indefinitely. [/LIST]Overall, I really like this concept. I wish I had this class when I was working on a homebrew campaign with Arcane hating priests. I could see tweaking this to work with that. [/QUOTE]
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