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Homebrew: Magehunter Class
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<blockquote data-quote="Glade Riven" data-source="post: 5085412" data-attributes="member: 86468"><p>Well, no class is balanced on the first draft. The Counterspelling rules do come into play.</p><p> </p><p><strong>Spell Eater:</strong> How about having the class use a Will Save vs. the typical save check (spell level + caster level + caster stat bonus)? Success, Spell Eater works. Failure, spell is resolved like normal. Spell Eater is an immediate interrupt, but the character loses their next turn. Initiative line-up does not change.</p><p> </p><p><strong>Spell Breaker</strong>: Works like a spellcaster using <em>Dispel</em> in a counterspell action. The Mage Hunter must ready an action to use it, just like counterspell. The "caster level" of the Mage Hunter for this is Mage Hunter level + Wis Modifier (changed from Int modifier above).</p><p> </p><p><strong>Null</strong>: I like the time limit idea. How about having last 1 minute for every Mage Hunter level -10 (starting at 1 minute) as a daily limit? I think adding a caster check vs. the Mage Hunter's CMD to cast into a <em>Null Aura</em> would help balance it out.</p><p> </p><p>Any commentary on the bonus feats I'm using to fill in the blanks?</p><p> </p><p>BTW, what sort of evil DM throws an 11th level wizard verses level 1 players?</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5085412, member: 86468"] Well, no class is balanced on the first draft. The Counterspelling rules do come into play. [B]Spell Eater:[/B] How about having the class use a Will Save vs. the typical save check (spell level + caster level + caster stat bonus)? Success, Spell Eater works. Failure, spell is resolved like normal. Spell Eater is an immediate interrupt, but the character loses their next turn. Initiative line-up does not change. [B]Spell Breaker[/B]: Works like a spellcaster using [I]Dispel[/I] in a counterspell action. The Mage Hunter must ready an action to use it, just like counterspell. The "caster level" of the Mage Hunter for this is Mage Hunter level + Wis Modifier (changed from Int modifier above). [B]Null[/B]: I like the time limit idea. How about having last 1 minute for every Mage Hunter level -10 (starting at 1 minute) as a daily limit? I think adding a caster check vs. the Mage Hunter's CMD to cast into a [I]Null Aura[/I] would help balance it out. Any commentary on the bonus feats I'm using to fill in the blanks? BTW, what sort of evil DM throws an 11th level wizard verses level 1 players? [/QUOTE]
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