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Homebrew Marshal Class (+Thread)
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<blockquote data-quote="TwoSix" data-source="post: 7899160" data-attributes="member: 205"><p>Ok, so it looks like the low-level action economy functions like this:</p><p></p><p>1) Action: Attack with weapon, OR spend 1 Mettle to grant ally attack, OR possibly subclass feature.</p><p>2) No action: When attack or mettle use as an action, grant one ally 1 GD to damage on next attack.</p><p>3) Bonus action: 1 mettle to do something (right now that looks like monk leftovers).</p><p></p><p>I would encourage the following to fill out Tier 1.</p><p></p><p>1) If the subclasses are going to be at level 1, this is the point to make sure the outline of the subclasses are fleshed out and given some low-level abilities. There's gaps in the action economy that look custom-made to be filled with subclass features.</p><p>2) I would say a utility bonus action that costs 0 Mettle should come online by level 3, otherwise there's a stronger incentive for the class to fill the gap with Polearm master. We don't need any more classes that synergize with Polearm Master. Ability differentiated by subclass would fit in well here, maybe a level 3 ability?</p><p>3) I would say at least one subclass should be able to fill in the lazylord niche by gaining a 0 Mettle attack grant. I got outvoted on the methodology of the attack grant, which is totally OK, but I still feel strongly that even a crowdsourced Marshal should be able to do a lazylord (lazy-shal?)</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7899160, member: 205"] Ok, so it looks like the low-level action economy functions like this: 1) Action: Attack with weapon, OR spend 1 Mettle to grant ally attack, OR possibly subclass feature. 2) No action: When attack or mettle use as an action, grant one ally 1 GD to damage on next attack. 3) Bonus action: 1 mettle to do something (right now that looks like monk leftovers). I would encourage the following to fill out Tier 1. 1) If the subclasses are going to be at level 1, this is the point to make sure the outline of the subclasses are fleshed out and given some low-level abilities. There's gaps in the action economy that look custom-made to be filled with subclass features. 2) I would say a utility bonus action that costs 0 Mettle should come online by level 3, otherwise there's a stronger incentive for the class to fill the gap with Polearm master. We don't need any more classes that synergize with Polearm Master. Ability differentiated by subclass would fit in well here, maybe a level 3 ability? 3) I would say at least one subclass should be able to fill in the lazylord niche by gaining a 0 Mettle attack grant. I got outvoted on the methodology of the attack grant, which is totally OK, but I still feel strongly that even a crowdsourced Marshal should be able to do a lazylord (lazy-shal?) [/QUOTE]
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