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Homebrew Marshal Class (+Thread)
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<blockquote data-quote="doctorbadwolf" data-source="post: 7899216" data-attributes="member: 6704184"><p>Yep. The plan, from the last thread, was to make level 1 where the basic identity and strategy of each subclass comes into play, just like with a cleric. Giving them different things to do with the bonus action coould fit here, but I'm tempted to make these be upgrades to various Gambits that cost mettle, like Open Hand and Drunken Master monks upgrade Flurry of Blows rather than replace it.</p><p></p><p></p><p></p><p>Agreed. Perhaps a simple movement boost? This would dramatically change party tactics in every fight by allowing free movement nearly every round potentially. Still, if the stuff that costs mettle is stronger, it won't happen every round except in fights that feel low-threat. Any other ideas? </p><p>Preliminarily, you'd use a bonus action to grant all allies within your presence a safe movement equal to your presence radius? So, it would start at 15ft. Then one of the Gambits would be to spend 1 Mettle to grant movement equal to twice that, with a bonus to any ability checks made as part of the movement equal to your GB? This would be the step of the wind equivalent.</p><p></p><p></p><p>Absolutely. I think that perhaps in place of Stunning Strike, the Marshal might gain the ability to spend 1 ki in place of an attack as part of the attack action and grant an attack to an ally who can see and hear them, against 1 enemy, either attacker or target must be within presence, etc. Stunning Strike leaves a pretty significant power budget, tbh. That's one reason I liked the Monk for this project. </p><p></p><p></p><p></p><p>A tactician who grants attacks at-will at only the cost of their own attacks sounds perfect, to me. </p><p></p><p>The question with all attack granting is, should it cost the attacker their reaction? Should the main class version grant it on the attacker's next turn, while the tactician grants it as a reaction? Something else? </p><p></p><p>Reaction based abilities as of right now come online at level 3 with Warning Shout. It's a defensive ability that has a chance of allowing you to spend 1 mettle to grant an attack using the attacker's reaction. Could be upgraded at a higher level to not use the ally's reaction, if we want to keep the base class simpler than the monk, and upgrade more abilities in some places where the monk grants a whole new thing.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7899216, member: 6704184"] Yep. The plan, from the last thread, was to make level 1 where the basic identity and strategy of each subclass comes into play, just like with a cleric. Giving them different things to do with the bonus action coould fit here, but I'm tempted to make these be upgrades to various Gambits that cost mettle, like Open Hand and Drunken Master monks upgrade Flurry of Blows rather than replace it. Agreed. Perhaps a simple movement boost? This would dramatically change party tactics in every fight by allowing free movement nearly every round potentially. Still, if the stuff that costs mettle is stronger, it won't happen every round except in fights that feel low-threat. Any other ideas? Preliminarily, you'd use a bonus action to grant all allies within your presence a safe movement equal to your presence radius? So, it would start at 15ft. Then one of the Gambits would be to spend 1 Mettle to grant movement equal to twice that, with a bonus to any ability checks made as part of the movement equal to your GB? This would be the step of the wind equivalent. Absolutely. I think that perhaps in place of Stunning Strike, the Marshal might gain the ability to spend 1 ki in place of an attack as part of the attack action and grant an attack to an ally who can see and hear them, against 1 enemy, either attacker or target must be within presence, etc. Stunning Strike leaves a pretty significant power budget, tbh. That's one reason I liked the Monk for this project. A tactician who grants attacks at-will at only the cost of their own attacks sounds perfect, to me. The question with all attack granting is, should it cost the attacker their reaction? Should the main class version grant it on the attacker's next turn, while the tactician grants it as a reaction? Something else? Reaction based abilities as of right now come online at level 3 with Warning Shout. It's a defensive ability that has a chance of allowing you to spend 1 mettle to grant an attack using the attacker's reaction. Could be upgraded at a higher level to not use the ally's reaction, if we want to keep the base class simpler than the monk, and upgrade more abilities in some places where the monk grants a whole new thing. [/QUOTE]
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