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Homebrew Marshal Class (+Thread)
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<blockquote data-quote="doctorbadwolf" data-source="post: 7899218" data-attributes="member: 6704184"><p>All you need to accomplish that are two things. </p><p></p><p>1, require the use of the attacker's reaction. </p><p></p><p>2, Limit the Marshal's ability to grant attacks by leveraging the Marshal's action economy. ie, you can do it twice on your turn, because you can only trade attacks as part of the attack action, and you don't get more extra attacks. </p><p></p><p>2a, don't make granted attacks simply add to the attack action of the ally being granted an attack, if we do make it "the ally can make an additional attack on their turn", and instead word it so that it isn't part of the attack action, and we don't have to worry about 4 tactician warlords stacking extra attacks onto a vanguard warlord for some sort of stakcing damage bonus granted attack shenanigans.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7899218, member: 6704184"] All you need to accomplish that are two things. 1, require the use of the attacker's reaction. 2, Limit the Marshal's ability to grant attacks by leveraging the Marshal's action economy. ie, you can do it twice on your turn, because you can only trade attacks as part of the attack action, and you don't get more extra attacks. 2a, don't make granted attacks simply add to the attack action of the ally being granted an attack, if we do make it "the ally can make an additional attack on their turn", and instead word it so that it isn't part of the attack action, and we don't have to worry about 4 tactician warlords stacking extra attacks onto a vanguard warlord for some sort of stakcing damage bonus granted attack shenanigans. [/QUOTE]
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