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Homebrew Marshal Class (+Thread)
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<blockquote data-quote="doctorbadwolf" data-source="post: 7899241" data-attributes="member: 6704184"><p>The trouble is, do we trust the shadow monk or elemental monk more, in terms of what a spell should cost. </p><p></p><p>Shadow monk, spells cost 1ki/spell level</p><p></p><p>Elemental monk, spells cost 1+1ki/spell level. </p><p></p><p>I think that cost is a big part of why the elemental monk kinda sucks, which the proposed UA enhancement mostly solves by adding a martials arts attack to any use of the disciplines, but it still leaves the elemental monk behind other spell using monks. We already have that built in with the wording of Marshal's Gambit, where any time you attack or use an ability that costs Mettle as an action you can grant a bonus to damage to someone, but the cost remains.</p><p></p><p>So, should marshal spell equivalents cost 1 mettle/spell level, or 1+1/level?</p><p></p><p></p><p>The current setup was come up with in the old thread lowkey started, but I'm open to arguments about which setup is better. I do think there's merit to the argument that a Marshal isn't as likely as a fighter or ranger to have high con, and thus will likely have less HP than them on average even at the same HD, and they don't have any of the defensive abilities of the other d8 classes. But, OTOH, if they get medium armor and shields, maybe that evens out? </p><p></p><p>What about something unique, like a bonus to AC from "tactical positioning", which is simplified down to a bonus equal to the number of allies within your presence? This would come online just late enough that most PCs aren't going to MC Marshal just for that bonus, say level 5 or 6? </p><p></p><p>Just throwing ideas around.</p><p></p><p></p><p>Well, sure. The cost is that it's one of your rather limited class features. The Monk doesn't pay some extra cost for gaining Martial Arts, it's just their main class feature which means they don't gain some other class feature. </p><p></p><p>So, I don't think that granting an attack needs to cost anything more than one of your attacks, any more than the rogue has to spend something to get Sneak Attack. But it should have limits, and since the Marshal is a class with spendable points, there should be an ability to do it better if you spend points. </p><p></p><p></p><p>Query to all: Should Marshal's Gambit use the bonus action, or stay as it is?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7899241, member: 6704184"] The trouble is, do we trust the shadow monk or elemental monk more, in terms of what a spell should cost. Shadow monk, spells cost 1ki/spell level Elemental monk, spells cost 1+1ki/spell level. I think that cost is a big part of why the elemental monk kinda sucks, which the proposed UA enhancement mostly solves by adding a martials arts attack to any use of the disciplines, but it still leaves the elemental monk behind other spell using monks. We already have that built in with the wording of Marshal's Gambit, where any time you attack or use an ability that costs Mettle as an action you can grant a bonus to damage to someone, but the cost remains. So, should marshal spell equivalents cost 1 mettle/spell level, or 1+1/level? The current setup was come up with in the old thread lowkey started, but I'm open to arguments about which setup is better. I do think there's merit to the argument that a Marshal isn't as likely as a fighter or ranger to have high con, and thus will likely have less HP than them on average even at the same HD, and they don't have any of the defensive abilities of the other d8 classes. But, OTOH, if they get medium armor and shields, maybe that evens out? What about something unique, like a bonus to AC from "tactical positioning", which is simplified down to a bonus equal to the number of allies within your presence? This would come online just late enough that most PCs aren't going to MC Marshal just for that bonus, say level 5 or 6? Just throwing ideas around. Well, sure. The cost is that it's one of your rather limited class features. The Monk doesn't pay some extra cost for gaining Martial Arts, it's just their main class feature which means they don't gain some other class feature. So, I don't think that granting an attack needs to cost anything more than one of your attacks, any more than the rogue has to spend something to get Sneak Attack. But it should have limits, and since the Marshal is a class with spendable points, there should be an ability to do it better if you spend points. Query to all: Should Marshal's Gambit use the bonus action, or stay as it is? [/QUOTE]
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