Nyaricus
First Post
So, coming across the following comment in an older thread on En World here:
I have my core campaign setting, Ascension: Paths of Power, which very much like Medieval Europe in about 1050 CE with the standard Tolkien-twist, and designed with the thought that every myth, folklore tale and religious story from RL is truth. So it has tons of classical monsters and influences from our own world, but with Tolkienesque elves, dwarves, hobbits, orcs etc. I weigh issues and ideas very carefully, and try to give this world a very realistic, gritty feel. Also, the d20 ruleset I'm going to be using for this will be a hybrid (well, more of a Frankenstein) of Iron Heroes and D&D. Characters won't have (many) magical items, and those that they have will be very special, and rare. And, possibly, dangerous.
The other campaign setting (yet un-named) is a miasma of kitchen sink elements. Dwarves are all evil. And all psionic. Spriggans are a type of fey which are realatively harmless, unless you get them angry - then they grow from Small size to Large and beat the crap outta you. They live in big mushroom forests. The Orcs homeland is a vast desert land where they rule with an iron fist. Did I mention that their Favoured Class is Dread Necromancer? And they like to summon demons? Yeah, you read that right. Halflings are barbaric and are maneaters ala Dark Sun and Eberron - they even ride dinosaurs! Y'know, stuff like that.
So, anyone else take this approach: they have a "serious" (term used loosely here - maybe 'focused' would be more appropriate) homebrew and a "for fun" (kitchen sink) homebrew that they can alternate in between? Just curious
cheers,
--N
made me laugh, since this is what I do for homebrewing.Pozatronic said:I have two homebrew worlds....one is heavily inspired from medieval europe (surprise) and the monk class is not an option. The other world is a "everything plus the kitchen sink" type of world, which includes the oathsworn as an option, but no monks.
Just my two copper pieces.
I have my core campaign setting, Ascension: Paths of Power, which very much like Medieval Europe in about 1050 CE with the standard Tolkien-twist, and designed with the thought that every myth, folklore tale and religious story from RL is truth. So it has tons of classical monsters and influences from our own world, but with Tolkienesque elves, dwarves, hobbits, orcs etc. I weigh issues and ideas very carefully, and try to give this world a very realistic, gritty feel. Also, the d20 ruleset I'm going to be using for this will be a hybrid (well, more of a Frankenstein) of Iron Heroes and D&D. Characters won't have (many) magical items, and those that they have will be very special, and rare. And, possibly, dangerous.
The other campaign setting (yet un-named) is a miasma of kitchen sink elements. Dwarves are all evil. And all psionic. Spriggans are a type of fey which are realatively harmless, unless you get them angry - then they grow from Small size to Large and beat the crap outta you. They live in big mushroom forests. The Orcs homeland is a vast desert land where they rule with an iron fist. Did I mention that their Favoured Class is Dread Necromancer? And they like to summon demons? Yeah, you read that right. Halflings are barbaric and are maneaters ala Dark Sun and Eberron - they even ride dinosaurs! Y'know, stuff like that.
So, anyone else take this approach: they have a "serious" (term used loosely here - maybe 'focused' would be more appropriate) homebrew and a "for fun" (kitchen sink) homebrew that they can alternate in between? Just curious

cheers,
--N