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<blockquote data-quote="Jürgen Hubert" data-source="post: 2841041" data-attributes="member: 7177"><p>I like metaplot in some settings. They work for, for example, Shadowrun and Heavy Gear, because the PCs are unlikely to do things that shake the setting in its foundation very often, and thus metaplots make the setting dynamic and give lots and lots of interesting adventure hooks. And when the PCs <em>do</em> something spectacular, it is still possible to adjust the setting to make room for these incidents.</p><p></p><p>I like them less in others where the PCs eventually get so powerful that they <em>will</em> alter the setting in major ways. This is true for most D&D settings. I dislike the one in the Forgotten Realms less than most others, since frankly the Realms are so huge that things that happen on one end are unlikely to affect the other end much, and thus the metaplot can give them a sense that other things happen elsewhere, too.</p><p></p><p>I don't create metaplots as such for my own games. Instead, I come up with major villains or other major forces, think about what they want to accomplish and what their resources are, and then work out how the PCs can interact with all those. The villains frequently adjust their plans depending on what the PCs do, so there isn't really a clear chain of events that happen no matter what...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 2841041, member: 7177"] I like metaplot in some settings. They work for, for example, Shadowrun and Heavy Gear, because the PCs are unlikely to do things that shake the setting in its foundation very often, and thus metaplots make the setting dynamic and give lots and lots of interesting adventure hooks. And when the PCs [i]do[/i] something spectacular, it is still possible to adjust the setting to make room for these incidents. I like them less in others where the PCs eventually get so powerful that they [i]will[/i] alter the setting in major ways. This is true for most D&D settings. I dislike the one in the Forgotten Realms less than most others, since frankly the Realms are so huge that things that happen on one end are unlikely to affect the other end much, and thus the metaplot can give them a sense that other things happen elsewhere, too. I don't create metaplots as such for my own games. Instead, I come up with major villains or other major forces, think about what they want to accomplish and what their resources are, and then work out how the PCs can interact with all those. The villains frequently adjust their plans depending on what the PCs do, so there isn't really a clear chain of events that happen no matter what... [/QUOTE]
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