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Homebrew Metaplots?
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<blockquote data-quote="Umbran" data-source="post: 2841304" data-attributes="member: 177"><p>Depends upon the metaplot.</p><p></p><p>The problem I find with metaplots in published settings is that I cannot easily tailor them to my party - they're too big to shift very far - especially since I'm nmot privvy to the whole metaplot at game start. In addition, in long-standing published settings the players generally know as much about the Metaplot as the DM, which is a bit annoying. </p><p></p><p>Sure, in my own homebrew there's a metaplot, insofar as I've chosen some set pieces and those pieces are going to move forward. But the players have little idea what those pieces are, and since I made them up, I know where they are and where they are going, so if I choose to alter them, I'm fine. I won't suddenly find myself at odds with published material I was hoping to use.</p></blockquote><p></p>
[QUOTE="Umbran, post: 2841304, member: 177"] Depends upon the metaplot. The problem I find with metaplots in published settings is that I cannot easily tailor them to my party - they're too big to shift very far - especially since I'm nmot privvy to the whole metaplot at game start. In addition, in long-standing published settings the players generally know as much about the Metaplot as the DM, which is a bit annoying. Sure, in my own homebrew there's a metaplot, insofar as I've chosen some set pieces and those pieces are going to move forward. But the players have little idea what those pieces are, and since I made them up, I know where they are and where they are going, so if I choose to alter them, I'm fine. I won't suddenly find myself at odds with published material I was hoping to use. [/QUOTE]
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