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<blockquote data-quote="painandgreed" data-source="post: 2841800" data-attributes="member: 24969"><p>Those are my feelings. I like a metaplot, but as a GM, I can't stand it when the game company comes up with their own metaplot which changes the world in ways I do not want in my games. Time of Troubles in FR is one example. While it was at least an excuse to have FR go from 1E ro 2E rules, it still changed the world in ways I didn't want it to in my campaign. Lately, Mulhurond, Unther, and other countries are all invading or occupied, which directly conflicts with the metaplot I had developed for my own campaign. WoD was even worse. </p><p></p><p>Once they do change it, you can try not to but you almost always have to. All new modules, setting books, and pretty much everything else all follow the new metaplot and the effort to convert them back to your own is usually more work than converting your metaplot over to theirs (which you're not happy with). If you do keep your own meta-plot then players, who may DM their own games, are constantly confused by the differences, thus again making it easier to convert to the official metaplot than trying to keep up your own.</p><p></p><p>Metaplots are the main reason I opt for a homebrew and to never buy premade setting material ever again. I like my campaigns to have backgrounds and setting information, but once the metaplot pops up and forces you to change years of work, it turned me off for good. My campaigns will now only advance how I want them to and the players only act upon the information that I give them.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2841800, member: 24969"] Those are my feelings. I like a metaplot, but as a GM, I can't stand it when the game company comes up with their own metaplot which changes the world in ways I do not want in my games. Time of Troubles in FR is one example. While it was at least an excuse to have FR go from 1E ro 2E rules, it still changed the world in ways I didn't want it to in my campaign. Lately, Mulhurond, Unther, and other countries are all invading or occupied, which directly conflicts with the metaplot I had developed for my own campaign. WoD was even worse. Once they do change it, you can try not to but you almost always have to. All new modules, setting books, and pretty much everything else all follow the new metaplot and the effort to convert them back to your own is usually more work than converting your metaplot over to theirs (which you're not happy with). If you do keep your own meta-plot then players, who may DM their own games, are constantly confused by the differences, thus again making it easier to convert to the official metaplot than trying to keep up your own. Metaplots are the main reason I opt for a homebrew and to never buy premade setting material ever again. I like my campaigns to have backgrounds and setting information, but once the metaplot pops up and forces you to change years of work, it turned me off for good. My campaigns will now only advance how I want them to and the players only act upon the information that I give them. [/QUOTE]
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