Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Miracle Domain - Charisma Cleric
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keratacon" data-source="post: 7037938" data-attributes="member: 6873963"><p>Charisma being a dump stat for clerics doesn't make sense to me thematically. Priests and other holy men tend to lead flocks of followers and be compelling public speakers. Plus my campaign needs a face and I like playing both faces and clerics. I'm working on a homebrew Cleric domain to favor Charisma and charm effects and playing up the religious aspect of the class. It is not intended to be the strongest possible option for an optimized character, but rather to be in the middle levels of power, but compelling for a more roleplaying focused game.</p><p></p><p><strong><span style="font-size: 15px">Miracle Domain</span></strong></p><p><strong><span style="font-size: 15px"></span></strong></p><p></p><p>1st Level: Charisma replaces Wisdom for Cleric spellcasting. You gain the cantrips Friends and Prestidigitation, and proficiency with one Charisma based skill.</p><p></p><p>2nd Level: You gain access to the spells in () on your Domain list as they become available. These spells may only be cast as rituals.</p><p></p><p>6th Level: You may use Channel Divinity to grant a creature within 30 ft. disadvantage on Wisdom saving throws grant advantage to Wisdom saving throws to resist abilities of that creature for the next minute.</p><p></p><p>8th Level: Upon reaching 8th level, choose from among Aberrations, Celestials, Constructs, Fey, or Fiends a Monster Type that your Deity despises (your DM must approve the choice as plausible. Fiends or Celestials will most frequently be the appropriate choice) your turn and destroy undead abilities can be used against monsters of this type as well.</p><p></p><p>17th Level: (tbd, open to suggestion)</p><p></p><p><strong><span style="font-size: 12px">Domain Spells</span></strong></p><p><strong><span style="font-size: 12px"></span></strong></p><p></p><p>1st: Cure Wounds, Charm Person, (Comprehend Languages)</p><p></p><p>3rd: Blindness/Deafness, Suggestion, (Animal Messenger)</p><p></p><p>5th: Tongues, Fear, (Water Walk)</p><p></p><p>7th: Compulsion, Confusion, (Divination)</p><p></p><p>9th: Geas, Dominate Person, (Contact other Plane)</p></blockquote><p></p>
[QUOTE="keratacon, post: 7037938, member: 6873963"] Charisma being a dump stat for clerics doesn't make sense to me thematically. Priests and other holy men tend to lead flocks of followers and be compelling public speakers. Plus my campaign needs a face and I like playing both faces and clerics. I'm working on a homebrew Cleric domain to favor Charisma and charm effects and playing up the religious aspect of the class. It is not intended to be the strongest possible option for an optimized character, but rather to be in the middle levels of power, but compelling for a more roleplaying focused game. [B][SIZE=4]Miracle Domain [/SIZE][/B] 1st Level: Charisma replaces Wisdom for Cleric spellcasting. You gain the cantrips Friends and Prestidigitation, and proficiency with one Charisma based skill. 2nd Level: You gain access to the spells in () on your Domain list as they become available. These spells may only be cast as rituals. 6th Level: You may use Channel Divinity to grant a creature within 30 ft. disadvantage on Wisdom saving throws grant advantage to Wisdom saving throws to resist abilities of that creature for the next minute. 8th Level: Upon reaching 8th level, choose from among Aberrations, Celestials, Constructs, Fey, or Fiends a Monster Type that your Deity despises (your DM must approve the choice as plausible. Fiends or Celestials will most frequently be the appropriate choice) your turn and destroy undead abilities can be used against monsters of this type as well. 17th Level: (tbd, open to suggestion) [B][SIZE=3]Domain Spells [/SIZE][/B] 1st: Cure Wounds, Charm Person, (Comprehend Languages) 3rd: Blindness/Deafness, Suggestion, (Animal Messenger) 5th: Tongues, Fear, (Water Walk) 7th: Compulsion, Confusion, (Divination) 9th: Geas, Dominate Person, (Contact other Plane) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Miracle Domain - Charisma Cleric
Top