Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew modification of Sharpshooter: reasonably within line?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Coroc" data-source="post: 8001140" data-attributes="member: 6895991"><p>SS is not overpowered. Compare truthfully with a +2 dex ASI !</p><p></p><p>+2 DEX ASI means +1 AC ! +1 DEX save ! +1 to hit with DEX ! +1 to damage with DEX = all ranged and all finesse! +1 to several DEX based skills!</p><p>And all of that is <u>active all the time </u>and <u>in a multitude of situations</u>.</p><p></p><p>SS cover ignore only applies if there is someone hiding behind partial cover, and it is not absurd a sniper takes someone out through an arrow slit sized opening, things like these are absolutely existing IRL.</p><p>But as said it is contextual, you need the "enemy takes cover"- situation</p><p></p><p>SS range ignore same. SS confirmed kills IRL are 1-2 miles away! But in game as before you need the appropriate situation .</p><p></p><p></p><p>SS -5/+10 does what it does. Again highly situational unless you do not roll the to hit? It works quite reliable against mobs up to AC 12. With advantage it works reliable up to AC15 or so. Beyond that it is better to leave it out, unless you got some +2 and up weapon or are of high level.</p><p></p><p>E.G: Hunter ranger, archerstyle, +1 bow, level 6 , DEX 16: Ok you got that +9 to hit, but with the -5 it is only +4. so take a mob with AC18. You need to roll a 14+ on a d20 (35% chance to hit) to hit. With the usual power build (hunters mark, colossus slayer), you want to make sure the mob gets hit in the first of your two attacks, so you can get your colossus slayer extra 1d8 (which requires the mob to be injured to be applied once per round) to kick in from round 1, so that is of course also a reason, why you also want your second attack in the first round to hit.</p><p>So if you botch it, not only you lose one or both attacks, but also 1d8 from colossus.</p><p></p><p>Same ranger but DEX 18. Same opponent. He got +10 to hit. Versus the AC 18 mob he only needs to roll an 8 or higher! Which is a 65% chance, so almost double the chance versus a heavy armored mob. Not only does he get his 1st round burst working in double the cases, especially if the DM (like he should) does <u>not</u> instantly communicate the mobs AC, but also his survivability is far better, because of the higher DEX stat,</p></blockquote><p></p>
[QUOTE="Coroc, post: 8001140, member: 6895991"] SS is not overpowered. Compare truthfully with a +2 dex ASI ! +2 DEX ASI means +1 AC ! +1 DEX save ! +1 to hit with DEX ! +1 to damage with DEX = all ranged and all finesse! +1 to several DEX based skills! And all of that is [U]active all the time [/U]and [U]in a multitude of situations[/U]. SS cover ignore only applies if there is someone hiding behind partial cover, and it is not absurd a sniper takes someone out through an arrow slit sized opening, things like these are absolutely existing IRL. But as said it is contextual, you need the "enemy takes cover"- situation SS range ignore same. SS confirmed kills IRL are 1-2 miles away! But in game as before you need the appropriate situation . SS -5/+10 does what it does. Again highly situational unless you do not roll the to hit? It works quite reliable against mobs up to AC 12. With advantage it works reliable up to AC15 or so. Beyond that it is better to leave it out, unless you got some +2 and up weapon or are of high level. E.G: Hunter ranger, archerstyle, +1 bow, level 6 , DEX 16: Ok you got that +9 to hit, but with the -5 it is only +4. so take a mob with AC18. You need to roll a 14+ on a d20 (35% chance to hit) to hit. With the usual power build (hunters mark, colossus slayer), you want to make sure the mob gets hit in the first of your two attacks, so you can get your colossus slayer extra 1d8 (which requires the mob to be injured to be applied once per round) to kick in from round 1, so that is of course also a reason, why you also want your second attack in the first round to hit. So if you botch it, not only you lose one or both attacks, but also 1d8 from colossus. Same ranger but DEX 18. Same opponent. He got +10 to hit. Versus the AC 18 mob he only needs to roll an 8 or higher! Which is a 65% chance, so almost double the chance versus a heavy armored mob. Not only does he get his 1st round burst working in double the cases, especially if the DM (like he should) does [U]not[/U] instantly communicate the mobs AC, but also his survivability is far better, because of the higher DEX stat, [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew modification of Sharpshooter: reasonably within line?
Top