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Homebrew modification of Sharpshooter: reasonably within line?
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<blockquote data-quote="Coroc" data-source="post: 8001498" data-attributes="member: 6895991"><p>battlemaster has some nova skills with superiority dice, but he can do his tricks only so long. A hunter ranger does not lose hunters mark as long as he can concentrate, and that is eventually longer than a cleric keeps up some needed buff. True he gets 3 and 4 attacks, but that is on high level.</p><p>a ranger gets cordon of arrows and hide in plain sight and stoneskin, so what now?</p><p>every dm worth his salt has easy game if he wants to end a buff, dispel, true sight vs stealth, enemy cleric casting curse etc.</p><p>a good ranger has some points in wisdom also, he is very likely to better resist an enemy charm or control spell than your battlemaster.</p><p>all the examples to prove some gross unbalance of the +10 feats can be countered somehow.</p><p>i tell you what i consider much more game breaking than one if these feats: Easy access to fly and teleport skills at level 5 e.g.</p><p>i also tell you when i would not allow ss gwm: In a darksun campaign were AC is often very bad. But then again i would not allow feats in darksun anyway, because resilience constitution is a game changer there.</p><p>in some standard campaign no matter if powergamer builds or average, i do not see any problems arising from that.</p><p>high AC of PCs can be much more troubesome e.g. And no one complains about that ever.</p><p>to sum it up, the ops replacement for ss is also fine imho.</p></blockquote><p></p>
[QUOTE="Coroc, post: 8001498, member: 6895991"] battlemaster has some nova skills with superiority dice, but he can do his tricks only so long. A hunter ranger does not lose hunters mark as long as he can concentrate, and that is eventually longer than a cleric keeps up some needed buff. True he gets 3 and 4 attacks, but that is on high level. a ranger gets cordon of arrows and hide in plain sight and stoneskin, so what now? every dm worth his salt has easy game if he wants to end a buff, dispel, true sight vs stealth, enemy cleric casting curse etc. a good ranger has some points in wisdom also, he is very likely to better resist an enemy charm or control spell than your battlemaster. all the examples to prove some gross unbalance of the +10 feats can be countered somehow. i tell you what i consider much more game breaking than one if these feats: Easy access to fly and teleport skills at level 5 e.g. i also tell you when i would not allow ss gwm: In a darksun campaign were AC is often very bad. But then again i would not allow feats in darksun anyway, because resilience constitution is a game changer there. in some standard campaign no matter if powergamer builds or average, i do not see any problems arising from that. high AC of PCs can be much more troubesome e.g. And no one complains about that ever. to sum it up, the ops replacement for ss is also fine imho. [/QUOTE]
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Homebrew modification of Sharpshooter: reasonably within line?
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