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Homebrew modification of Sharpshooter: reasonably within line?
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<blockquote data-quote="NotAYakk" data-source="post: 8001513" data-attributes="member: 72555"><p>Suppose you are using a 1d6 weapon with +4 attribute bonus. This is 7.5 damage on average.</p><p></p><p>Your choice is +2 dex (+1 to hit +1 to damage) or -5/+10.</p><p></p><p>Your enemy has 20 AC and you have a +4 proficiency bonus.</p><p></p><p>+2 dex situation: hit on an 11+ for 8.5 damage, or 4.425 damage per attack on average.</p><p>-5/+10 situation: hit on a 17+ for 17.5 damage, or 3.675 damage per attack on average, or a 12+ for 7.5 damage 3.55 damage per attack.</p><p></p><p>Delta: 0.75 damage per attack on the +2 Dex choice.</p><p></p><p>Each point of +ATK or -AC gives the dex build 0.425 damage, and the SS build 0.875 damage, or shrinks/grows the gap by 0.45.</p><p></p><p>Note that SS can turn off their -5/+10 at higher AC, but by that point the +1 to hit of Dex choice has a larger percent impact.</p><p></p><p>The real importance of SS is that it is <strong>another boost</strong> that is <strong>similar in scale</strong> to +2 Dex, and that at higher levels AC doesn't keep on inflating, so it gets better, and if you can pull off advantage the -5 penalty becomes much smaller.</p><p></p><p>Dex competes with +1 initiative +1 AC +1 dex save vs ignore cover and longer range.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8001513, member: 72555"] Suppose you are using a 1d6 weapon with +4 attribute bonus. This is 7.5 damage on average. Your choice is +2 dex (+1 to hit +1 to damage) or -5/+10. Your enemy has 20 AC and you have a +4 proficiency bonus. +2 dex situation: hit on an 11+ for 8.5 damage, or 4.425 damage per attack on average. -5/+10 situation: hit on a 17+ for 17.5 damage, or 3.675 damage per attack on average, or a 12+ for 7.5 damage 3.55 damage per attack. Delta: 0.75 damage per attack on the +2 Dex choice. Each point of +ATK or -AC gives the dex build 0.425 damage, and the SS build 0.875 damage, or shrinks/grows the gap by 0.45. Note that SS can turn off their -5/+10 at higher AC, but by that point the +1 to hit of Dex choice has a larger percent impact. The real importance of SS is that it is [B]another boost[/B] that is [B]similar in scale[/B] to +2 Dex, and that at higher levels AC doesn't keep on inflating, so it gets better, and if you can pull off advantage the -5 penalty becomes much smaller. Dex competes with +1 initiative +1 AC +1 dex save vs ignore cover and longer range. [/QUOTE]
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Homebrew modification of Sharpshooter: reasonably within line?
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