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Homebrew Monk Subclass - Way of the Tempest Feedback
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<blockquote data-quote="Clint_L" data-source="post: 9109520" data-attributes="member: 7035894"><p>Although your goal is to increase monk performance at T3-4, this actually makes them very high DPR at T1. For example, a level 3 Tempest monk would do (D8+3 attack)+(2d4+6 FoB)+d4 per turn, for an average of 21 DPR, which I think is higher than any other class/subclass aside from a frenzied berserker barbarian (24 DPR). That plus the neat combat utility is very strong - I would be tempted to give them something defensive instead, such as a lightning shield that allows them to do patient defence as a reaction.</p><p></p><p>The additional reaction seems a bit redundant, though my recommendation above would pair with it well (but chew through ki). Right now, that additional reaction seems like it is there to eventually pair up with the level 17 ability. I would rather have something that gave more ki to play with, such as the ability to recharge off an attack - as a reaction you can regain 1 ki point when you take damage, or something like that.</p><p></p><p>It's thematically on point. However, lightning bolt is an overrated spell, especially by this level, and would likely be a DPR loss in most situations. Chain strike is super cool. This is the level where I would have their unarmed attacks do an additional martial arts die damage one/turn.</p><p></p><p>The "add 2d4" lightning damage clashes with the ability to add lighting damage once/turn. I would combine them and just say that at this level all unarmed strikes do an additional martial arts die lightning damage. By dash do you mean step of the wind? If so, be aware that it automatically including disengage is likely being made baseline in One D&D.</p><p></p><p>Overall, I think there are a few tweaks you could make but this sub-class looks fun and thematically on point (kind of clashes with four elements monk, but no one plays that anyway). I don't think the damage is excessive; Way of Mercy monk is still arguably better.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9109520, member: 7035894"] Although your goal is to increase monk performance at T3-4, this actually makes them very high DPR at T1. For example, a level 3 Tempest monk would do (D8+3 attack)+(2d4+6 FoB)+d4 per turn, for an average of 21 DPR, which I think is higher than any other class/subclass aside from a frenzied berserker barbarian (24 DPR). That plus the neat combat utility is very strong - I would be tempted to give them something defensive instead, such as a lightning shield that allows them to do patient defence as a reaction. The additional reaction seems a bit redundant, though my recommendation above would pair with it well (but chew through ki). Right now, that additional reaction seems like it is there to eventually pair up with the level 17 ability. I would rather have something that gave more ki to play with, such as the ability to recharge off an attack - as a reaction you can regain 1 ki point when you take damage, or something like that. It's thematically on point. However, lightning bolt is an overrated spell, especially by this level, and would likely be a DPR loss in most situations. Chain strike is super cool. This is the level where I would have their unarmed attacks do an additional martial arts die damage one/turn. The "add 2d4" lightning damage clashes with the ability to add lighting damage once/turn. I would combine them and just say that at this level all unarmed strikes do an additional martial arts die lightning damage. By dash do you mean step of the wind? If so, be aware that it automatically including disengage is likely being made baseline in One D&D. Overall, I think there are a few tweaks you could make but this sub-class looks fun and thematically on point (kind of clashes with four elements monk, but no one plays that anyway). I don't think the damage is excessive; Way of Mercy monk is still arguably better. [/QUOTE]
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