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Homebrew monk: Way of the Shifting Scales (WIP)
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<blockquote data-quote="Lanliss" data-source="post: 6955019" data-attributes="member: 6801219"><p>So, I have been trying to get around to doing this for a while. I finally looked at the battlemaster, and a surprisingly large number of the maneuvers work for this idea, though some would not fit such as Commanders strike or Rally. Other abilities aside, I will need to work out Ki costs for the various maneuvers. 1 Ki per maneuver works out at first, but the Monk is quickly throwing around 6-8 maneuvers per rest. Would this be balanced by the fact that his maneuvers will be using his Martial arts die? I am not good at the math part of the game, especially the theoretical math, but altogether, these two look like they will blend well. Any help is appreciated. </p><p></p><p><strong>Way of the Shifting Scales</strong></p><p><strong></strong></p><p>Level 3</p><p>When you choose this Way at 3rd level you can choose 3 maneuvers from the Battlemaster fighter table (will edit this with the restrictions eventually)</p><p></p><p>You Superiority die for these maneuvers is your Martial Arts Die. Each maneuver costs 1 Ki.</p><p></p><p>Your Save DC for these maneuvers is equal to 8+proficiency bonus + Dex or Wis (Players choice)</p><p></p><p>Level 6</p><p></p><p>Level 11</p><p></p><p>Level 17</p><p></p><p>My goal is for this to be a more Body focused monk at early levels, then Mind at the late abilities. Any thoughts on more possible additions?</p></blockquote><p></p>
[QUOTE="Lanliss, post: 6955019, member: 6801219"] So, I have been trying to get around to doing this for a while. I finally looked at the battlemaster, and a surprisingly large number of the maneuvers work for this idea, though some would not fit such as Commanders strike or Rally. Other abilities aside, I will need to work out Ki costs for the various maneuvers. 1 Ki per maneuver works out at first, but the Monk is quickly throwing around 6-8 maneuvers per rest. Would this be balanced by the fact that his maneuvers will be using his Martial arts die? I am not good at the math part of the game, especially the theoretical math, but altogether, these two look like they will blend well. Any help is appreciated. [B]Way of the Shifting Scales [/B] Level 3 When you choose this Way at 3rd level you can choose 3 maneuvers from the Battlemaster fighter table (will edit this with the restrictions eventually) You Superiority die for these maneuvers is your Martial Arts Die. Each maneuver costs 1 Ki. Your Save DC for these maneuvers is equal to 8+proficiency bonus + Dex or Wis (Players choice) Level 6 Level 11 Level 17 My goal is for this to be a more Body focused monk at early levels, then Mind at the late abilities. Any thoughts on more possible additions? [/QUOTE]
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Homebrew monk: Way of the Shifting Scales (WIP)
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