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Homebrew monkey race balance question?
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<blockquote data-quote="Hope" data-source="post: 8583921" data-attributes="member: 7035468"><p>So I've created this rough first draft for a Homebrew monkey race and I'd appreciate constructive criticism of it's mechanics or lore.</p><p></p><p>Hozu are a race of humanoid monkey folk who live in jungles and forests of high elevation. They mostly live in large family groups, which are ruled by two leaders - The Great Sage - who is the group's oldest and wisest member and The Uuaah - who is the group's war leader, chosen in a grand tournament every four years.</p><ul> <li data-xf-list-type="ul"> <strong>Ability Score Increase.</strong> Your Dexterity score increases by 2 and either your Wisdom or Strength score increases by 1.</li> <li data-xf-list-type="ul"><strong>Size.</strong> Hozu stand between 5 and 6 feet. Your size is medium.</li> <li data-xf-list-type="ul"><strong>Speed.</strong> Your walking speed is 30 feet.</li> <li data-xf-list-type="ul"><strong>Creature Type.</strong> Your creature type is humanoid.</li> <li data-xf-list-type="ul"><strong>Nimble Dodge.</strong> If a melee attack misses you, you can immediately move 5 feet in any direction that isn't blocked as a reaction. This movement does not provoke opportunity attacks.</li> <li data-xf-list-type="ul"><strong>Monkey Grip. </strong>You gain proficiency in Acrobatics. In addition, you can use Acrobatics in place of Athletics for any checks made to grapple, shove or jump.</li> <li data-xf-list-type="ul"><strong>Tricky Fist.</strong> Your unarmed strikes deal 1d4 bludgeoning, piercing or slashing damage and can use Dexterity for both attack rolls and damage rolls. </li> <li data-xf-list-type="ul"><strong>Trip and Bash.</strong> Once per turn when you hit a creature with an unarmed strike, you can either Shove or Grapple that creature as part of the attack. You can use this feature a number of times equal to your proficiency bonus and regain all expended uses when you finish a long rest.</li> <li data-xf-list-type="ul"><strong>Agile Climber.</strong> You have a climbing speed equal to your walking speed.</li> <li data-xf-list-type="ul"><strong>Languages.</strong> You can speak, read and write Common and Simian.</li> </ul></blockquote><p></p>
[QUOTE="Hope, post: 8583921, member: 7035468"] So I've created this rough first draft for a Homebrew monkey race and I'd appreciate constructive criticism of it's mechanics or lore. Hozu are a race of humanoid monkey folk who live in jungles and forests of high elevation. They mostly live in large family groups, which are ruled by two leaders - The Great Sage - who is the group's oldest and wisest member and The Uuaah - who is the group's war leader, chosen in a grand tournament every four years. [LIST] [*] [B]Ability Score Increase.[/B] Your Dexterity score increases by 2 and either your Wisdom or Strength score increases by 1. [*][B]Size.[/B] Hozu stand between 5 and 6 feet. Your size is medium. [*][B]Speed.[/B] Your walking speed is 30 feet. [*][B]Creature Type.[/B] Your creature type is humanoid. [*][B]Nimble Dodge.[/B] If a melee attack misses you, you can immediately move 5 feet in any direction that isn't blocked as a reaction. This movement does not provoke opportunity attacks. [*][B]Monkey Grip. [/B]You gain proficiency in Acrobatics. In addition, you can use Acrobatics in place of Athletics for any checks made to grapple, shove or jump. [*][B]Tricky Fist.[/B] Your unarmed strikes deal 1d4 bludgeoning, piercing or slashing damage and can use Dexterity for both attack rolls and damage rolls. [*][B]Trip and Bash.[/B] Once per turn when you hit a creature with an unarmed strike, you can either Shove or Grapple that creature as part of the attack. You can use this feature a number of times equal to your proficiency bonus and regain all expended uses when you finish a long rest. [*][B]Agile Climber.[/B] You have a climbing speed equal to your walking speed. [*][B]Languages.[/B] You can speak, read and write Common and Simian. [/LIST] [/QUOTE]
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