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Homebrew monkey race balance question?
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<blockquote data-quote="Blue" data-source="post: 8583951" data-attributes="member: 20564"><p>Looking at the racial redo in the new MP:MM book, race natural attacks have been across the board increased to 1d6 base damage. I would increase it the damage in Tricky Fist. On the other hand, I would pick one damage type - nothing else in 5e gives B/P/S damage flexibility. I like how you kept the Monk wording about using DEX.</p><p></p><p>To bring it in line with similar features in 5e, I wold make Trip and Bash a bonus action. This is pretty powerful, a shove can prone someone and give you Advantage on every attack later in the round. And considering the Monkey Grip feature which focus it on DEX which is already the most powerful ability score, this is not a minor feature. Putting those together makes this exceedingly strong, so having it part of the action economy like Shield Master as well as the limited usage you have listed.</p><p></p><p>In general the racial features are really focused towards certain types of classes, it seems someone wanting to play classes that aren't focused on melee will find little usage of the features of the class. I would suggest thinking about reducing the magnitude of that focus to broaden it to features that can be useful for other class types.</p></blockquote><p></p>
[QUOTE="Blue, post: 8583951, member: 20564"] Looking at the racial redo in the new MP:MM book, race natural attacks have been across the board increased to 1d6 base damage. I would increase it the damage in Tricky Fist. On the other hand, I would pick one damage type - nothing else in 5e gives B/P/S damage flexibility. I like how you kept the Monk wording about using DEX. To bring it in line with similar features in 5e, I wold make Trip and Bash a bonus action. This is pretty powerful, a shove can prone someone and give you Advantage on every attack later in the round. And considering the Monkey Grip feature which focus it on DEX which is already the most powerful ability score, this is not a minor feature. Putting those together makes this exceedingly strong, so having it part of the action economy like Shield Master as well as the limited usage you have listed. In general the racial features are really focused towards certain types of classes, it seems someone wanting to play classes that aren't focused on melee will find little usage of the features of the class. I would suggest thinking about reducing the magnitude of that focus to broaden it to features that can be useful for other class types. [/QUOTE]
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