Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew monkey race balance question?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 8585410" data-attributes="member: 6802951"><p>What sort of tournament - Is the Uuaah selected for being the best leader, or just the best fighter?</p><p>What other races do they interact with, and how? What do they trade for and what are they known for?</p><p></p><p>A bit more physical description in terns of visualising them: Do they have massive claws as implied by the Tricky Fist ability? Tails? A climb speed fits well with a monkey-like arboreal race, but what grants them better mobility on the ground than most terrestrial-adapted races as suggested by Nimble Dodge?</p><p>If all Hozu channel magic as Ki like Monks can, as implied by the Tricky Fist etc abilities, do they have rituals or other parts of their culture based around Ki? </p><p></p><p></p><p>This comes across as way too powerful due to the abilities, and the synergies created. It is also encouraging most PC Hozu to be unathletic couch potatoes.</p><p></p><p>Nimble dodge: This is very powerful. It isn't always going to be useful, since an opponent can often just follow them and attack again as part of their same turn, but it is useful enough to the the major feature of the race.</p><p>Monkey Grip: Let the player choose between Acrobatics and Athletics. As written it isn't too powerful, but I have a feeling you actually want the Hozu to be able to substitute their Dexterity bonus for their Strength bonus on most meaningful physical ability checks rather than just applying their Acrobatics proficiency to Str checks. That would be a little too powerful.</p><p>Tricky Fist - Again, being able to concentrate resources on the best ability in the game and apply it to capabilities that are covered by a less powerful ability smacks a little too much of excessive min/maxing. Having massive bony hands with bladelike claws would be a little odd for a monkey-like climbing race, but would explain the unarmed strike damage and its ability to be of different types. - Not too powerful.</p><p>Able to apply Dex to attack and damage to those unarmed strikes is very powerful however, and odd thematically. - Monks can do this because they channel magic. - If all Hozu can channel magical energy as Ki like monks do, this would likely affect their culture.</p><p>Trip and Bash - OK as a base ability with limited uses for most races. Just tends to stack up as even more min/maxing in a race that gets so many bonuses aligned along this focus.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8585410, member: 6802951"] What sort of tournament - Is the Uuaah selected for being the best leader, or just the best fighter? What other races do they interact with, and how? What do they trade for and what are they known for? A bit more physical description in terns of visualising them: Do they have massive claws as implied by the Tricky Fist ability? Tails? A climb speed fits well with a monkey-like arboreal race, but what grants them better mobility on the ground than most terrestrial-adapted races as suggested by Nimble Dodge? If all Hozu channel magic as Ki like Monks can, as implied by the Tricky Fist etc abilities, do they have rituals or other parts of their culture based around Ki? This comes across as way too powerful due to the abilities, and the synergies created. It is also encouraging most PC Hozu to be unathletic couch potatoes. Nimble dodge: This is very powerful. It isn't always going to be useful, since an opponent can often just follow them and attack again as part of their same turn, but it is useful enough to the the major feature of the race. Monkey Grip: Let the player choose between Acrobatics and Athletics. As written it isn't too powerful, but I have a feeling you actually want the Hozu to be able to substitute their Dexterity bonus for their Strength bonus on most meaningful physical ability checks rather than just applying their Acrobatics proficiency to Str checks. That would be a little too powerful. Tricky Fist - Again, being able to concentrate resources on the best ability in the game and apply it to capabilities that are covered by a less powerful ability smacks a little too much of excessive min/maxing. Having massive bony hands with bladelike claws would be a little odd for a monkey-like climbing race, but would explain the unarmed strike damage and its ability to be of different types. - Not too powerful. Able to apply Dex to attack and damage to those unarmed strikes is very powerful however, and odd thematically. - Monks can do this because they channel magic. - If all Hozu can channel magical energy as Ki like monks do, this would likely affect their culture. Trip and Bash - OK as a base ability with limited uses for most races. Just tends to stack up as even more min/maxing in a race that gets so many bonuses aligned along this focus. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew monkey race balance question?
Top