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Homebrew monkey race balance question?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8585447" data-attributes="member: 6790260"><p>I would, personally, move Trip and Dash and Nimble Dodge to a (single) racial half-feat, with the stat bonus being the player's choice of +1 Str, Dex, or Wis. Those are solid benefits that someone might want to opt into, . Monkey Grip and Tricky Fist would then be pretty decent, though upping the damage dice as noted earlier would be wise.</p><p></p><p>Then, add to the baseline some kind of ribbon, something entertaining but not strictly powerful. My suggestion would be something like...</p><ul> <li data-xf-list-type="ul"><strong>Monkey Fun:</strong> Choose either Performance or one instrument. You gain proficiency with that skill or instrument. Double your proficiency bonus when using that skill or instrument to engage in comedy, satire, or improvisational theater. (As normal, this does not stack with any other feature, such as Expertise, which multiplies your proficiency bonus.)</li> </ul><p>That's a solid ribbon, nothing crazy but it encourages a certain kind of behavior and perspective, very appropriate to the Sun Wukong inspiration. Between a climb speed, better unarmed damage, the above ribbon, and a solid skill proficiency plus a <em>very</em> solid expansion of what it can do (essentially allowing a hozu to completely ignore Str and focus only on Dex if they like), that's a pretty good race. If you feel it still needs a little boost at that point, I would modify Monkey Grip as follows (additions underlined):</p><p></p><ul> <li data-xf-list-type="ul"><strong>Monkey Grip. </strong>You gain proficiency in Acrobatics. In addition, you can use Acrobatics in place of Athletics for any checks made to grapple, shove or jump. <u>When you reach level 11, this feature provides expertise in Acrobatics rather than proficiency.</u></li> </ul><p></p><p>Or, to give a full write-up with all my suggestions:</p><p></p><p><span style="font-size: 22px"><strong>Hozu</strong></span></p><ul> <li data-xf-list-type="ul"> <strong>Ability Score Increase.</strong> Your Dexterity score increases by 2 and either your Wisdom or Strength score increases by 1.</li> <li data-xf-list-type="ul"><strong>Size.</strong> Hozu stand between 5 and 6 feet. Your size is medium.</li> <li data-xf-list-type="ul"><strong>Speed.</strong> Your walking speed is 30 feet.</li> <li data-xf-list-type="ul"><strong>Creature Type.</strong> Your creature type is humanoid.</li> <li data-xf-list-type="ul"><strong>Monkey Grip. </strong>You gain proficiency in Acrobatics. In addition, you can use Acrobatics in place of Athletics for any checks made to grapple, shove or jump. When you reach level 11, this feature provides expertise in Acrobatics rather than proficiency.</li> <li data-xf-list-type="ul"><strong>Tricky Fist.</strong> Your unarmed strikes deal 1d4 bludgeoning, piercing or slashing damage and can use Dexterity for both attack rolls and damage rolls.</li> <li data-xf-list-type="ul"><strong>Agile Climber.</strong> You have a climbing speed equal to your walking speed.</li> <li data-xf-list-type="ul"><strong>Monkey Fun:</strong> Choose either Performance or one instrument. You gain proficiency with that skill or instrument. Double your proficiency bonus when using that skill or instrument to engage in comedy, satire, or improvisational theater. (As normal, this does not stack with any other feature, such as Expertise, which multiplies your proficiency bonus.)</li> <li data-xf-list-type="ul"><strong>Languages.</strong> You can speak, read and write Common and Simian.</li> </ul><p></p><p>And a feat, call it "<strong>Monkey King Style</strong>":</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8585447, member: 6790260"] I would, personally, move Trip and Dash and Nimble Dodge to a (single) racial half-feat, with the stat bonus being the player's choice of +1 Str, Dex, or Wis. Those are solid benefits that someone might want to opt into, . Monkey Grip and Tricky Fist would then be pretty decent, though upping the damage dice as noted earlier would be wise. Then, add to the baseline some kind of ribbon, something entertaining but not strictly powerful. My suggestion would be something like... [LIST] [*][B]Monkey Fun:[/B] Choose either Performance or one instrument. You gain proficiency with that skill or instrument. Double your proficiency bonus when using that skill or instrument to engage in comedy, satire, or improvisational theater. (As normal, this does not stack with any other feature, such as Expertise, which multiplies your proficiency bonus.) [/LIST] That's a solid ribbon, nothing crazy but it encourages a certain kind of behavior and perspective, very appropriate to the Sun Wukong inspiration. Between a climb speed, better unarmed damage, the above ribbon, and a solid skill proficiency plus a [I]very[/I] solid expansion of what it can do (essentially allowing a hozu to completely ignore Str and focus only on Dex if they like), that's a pretty good race. If you feel it still needs a little boost at that point, I would modify Monkey Grip as follows (additions underlined): [LIST] [*][B]Monkey Grip. [/B]You gain proficiency in Acrobatics. In addition, you can use Acrobatics in place of Athletics for any checks made to grapple, shove or jump. [U]When you reach level 11, this feature provides expertise in Acrobatics rather than proficiency.[/U] [/LIST] Or, to give a full write-up with all my suggestions: [SIZE=6][B]Hozu[/B][/SIZE] [LIST] [*] [B]Ability Score Increase.[/B] Your Dexterity score increases by 2 and either your Wisdom or Strength score increases by 1. [*][B]Size.[/B] Hozu stand between 5 and 6 feet. Your size is medium. [*][B]Speed.[/B] Your walking speed is 30 feet. [*][B]Creature Type.[/B] Your creature type is humanoid. [*][B]Monkey Grip. [/B]You gain proficiency in Acrobatics. In addition, you can use Acrobatics in place of Athletics for any checks made to grapple, shove or jump. When you reach level 11, this feature provides expertise in Acrobatics rather than proficiency. [*][B]Tricky Fist.[/B] Your unarmed strikes deal 1d4 bludgeoning, piercing or slashing damage and can use Dexterity for both attack rolls and damage rolls. [*][B]Agile Climber.[/B] You have a climbing speed equal to your walking speed. [*][B]Monkey Fun:[/B] Choose either Performance or one instrument. You gain proficiency with that skill or instrument. Double your proficiency bonus when using that skill or instrument to engage in comedy, satire, or improvisational theater. (As normal, this does not stack with any other feature, such as Expertise, which multiplies your proficiency bonus.) [*][B]Languages.[/B] You can speak, read and write Common and Simian. [/LIST] And a feat, call it "[B]Monkey King Style[/B]": [/QUOTE]
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