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*Dungeons & Dragons
[Homebrew] More, lesser feats
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<blockquote data-quote="Blue" data-source="post: 7085654" data-attributes="member: 20564"><p>What if 5e had more feats, but not as powerful?</p><p></p><p>This is a combination of several things. The recent UA with all of the new half feats made me realize that having half-feats that didn't give me the +1 ability I wanted (either already maxed or just not what I want now) was less than satisfying for a precious feat slot. But I wouldn't mind lesser feats if I had more slots.</p><p></p><p>Add in the work of others like [MENTION=6780961]Yunru[/MENTION] and [MENTION=6801299]Horwath[/MENTION] here to convert the existing feats to half feats.</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?512166-Half-Feat-Conversion-PHB" target="_blank">http://www.enworld.org/forum/showthread.php?512166-Half-Feat-Conversion-PHB</a></p><p><a href="http://www.enworld.org/forum/showthread.php?509331-Homebrew-feats-Turning-all-feats-into-quot-half-feat-quot-category" target="_blank">http://www.enworld.org/forum/showthread.php?509331-Homebrew-feats-Turning-all-feats-into-quot-half-feat-quot-category</a></p><p></p><p>(Not that these don't have specific ability scores added to them. Just to keep in-line with the standard form and be compatible with new sources like the UA skill feats article, they would each need to have a +1 to a specific ability score part added - though that would be ignored much of the time so it's not a big deal.)</p><p></p><p>And lastly, and sort of leastly but not unimportant, my biggest complaint about multiclassing is how easy it is to accidentally make a bad character by missing ASIs and power cut-offs.</p><p></p><p>So, let's have more feat slots. The parts come together rather simply.</p><p></p><ol> <li data-xf-list-type="ol">All feats converted to half feats. In the threads above, power of feats that weren't already half-feats has been roughly halved, though some of the weaker ones were brought to half-standard. </li> <li data-xf-list-type="ol">At <strong>class</strong> levels 4, 8, 12, 16 and 19 when you normally get an ASI, you instead get +1 to an ability score or a half-feat <em>without the ability score boost.</em> </li> <li data-xf-list-type="ol">Any other <strong>class</strong> levels that would grant an ASI grant a full +2 or feat (including it's ability score boost). </li> <li data-xf-list-type="ol">At <strong>character</strong> levels 2,6,10,14,18 you gain a choice of either a +1 to an ability score or a half-feat <em>without it's ability score boost</em>. </li> </ol><p>(Variant human I leave for the DM to choose if they get a full feat or a feat-without-ability-boost. I personally would go for the latter but I don't want to derail the thread if debate breaks out.)</p><p></p><p>The results are:</p><ul> <li data-xf-list-type="ul">Doubles the number of ASI/feats while cutting their power in about half, for about the same progression. </li> <li data-xf-list-type="ul">Classes that gain extra ASI/feats gain the full advantage instead of being nerfed. </li> <li data-xf-list-type="ul">Multiclass can still fall behind if they don't pay attention, but it's harder to accidentally screw up <em>too </em>bad. </li> <li data-xf-list-type="ul">Increased customization. First feat at 2nd level to start customizing your character a bit earlier. More choices to either go for a defining feat or a ability score boost. </li> </ul><p>So, what do you think? Does it meet the goals? How to improve it? Would you play it? Would you run with it?</p></blockquote><p></p>
[QUOTE="Blue, post: 7085654, member: 20564"] What if 5e had more feats, but not as powerful? This is a combination of several things. The recent UA with all of the new half feats made me realize that having half-feats that didn't give me the +1 ability I wanted (either already maxed or just not what I want now) was less than satisfying for a precious feat slot. But I wouldn't mind lesser feats if I had more slots. Add in the work of others like [MENTION=6780961]Yunru[/MENTION] and [MENTION=6801299]Horwath[/MENTION] here to convert the existing feats to half feats. [URL]http://www.enworld.org/forum/showthread.php?512166-Half-Feat-Conversion-PHB[/URL] [URL]http://www.enworld.org/forum/showthread.php?509331-Homebrew-feats-Turning-all-feats-into-quot-half-feat-quot-category[/URL] (Not that these don't have specific ability scores added to them. Just to keep in-line with the standard form and be compatible with new sources like the UA skill feats article, they would each need to have a +1 to a specific ability score part added - though that would be ignored much of the time so it's not a big deal.) And lastly, and sort of leastly but not unimportant, my biggest complaint about multiclassing is how easy it is to accidentally make a bad character by missing ASIs and power cut-offs. So, let's have more feat slots. The parts come together rather simply. [LIST=1] [*]All feats converted to half feats. In the threads above, power of feats that weren't already half-feats has been roughly halved, though some of the weaker ones were brought to half-standard. [*]At [B]class[/B] levels 4, 8, 12, 16 and 19 when you normally get an ASI, you instead get +1 to an ability score or a half-feat [I]without the ability score boost.[/I] [*]Any other [B]class[/B] levels that would grant an ASI grant a full +2 or feat (including it's ability score boost). [*]At [B]character[/B] levels 2,6,10,14,18 you gain a choice of either a +1 to an ability score or a half-feat [I]without it's ability score boost[/I]. [/LIST] (Variant human I leave for the DM to choose if they get a full feat or a feat-without-ability-boost. I personally would go for the latter but I don't want to derail the thread if debate breaks out.) The results are: [LIST] [*]Doubles the number of ASI/feats while cutting their power in about half, for about the same progression. [*]Classes that gain extra ASI/feats gain the full advantage instead of being nerfed. [*]Multiclass can still fall behind if they don't pay attention, but it's harder to accidentally screw up [I]too [/I]bad. [*]Increased customization. First feat at 2nd level to start customizing your character a bit earlier. More choices to either go for a defining feat or a ability score boost. [/LIST] So, what do you think? Does it meet the goals? How to improve it? Would you play it? Would you run with it? [/QUOTE]
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[Homebrew] More, lesser feats
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