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<blockquote data-quote="fusangite" data-source="post: 863978" data-attributes="member: 7240"><p>Thanks for the summary. Here's my take on your world, for what it's worth:</p><p></p><p>It looks to me like race is what your world is all about. It sounds like virtually all major political and cultural divisions are expressed in your world in terms of race. This seems to result in you having to maintain many races. Another factor is that it seems an individual's race dictates a great deal. One might almost think that when there are any significant ideological splits within races, subraces are naturally produced. It seems to me that "race" is the (to use the Kenneth Burke terminology) god-term for your world. Everything is seen in terms of race. I would suggest that in combination with the strong alignment principle you have associated with races, it seems to me as though taking one look at a person will be enough for people to decide what kind of person they are. </p><p></p><p>Now, if that's the flavour you want, fine. But I think you should understand that a highly racialized worldview is what you've got here. For me, it looks to me like there are too many races and too few other ways of categorizing people.</p><p></p><p>It looks to me like the geographic scope of your world is absolutely enormous. However, you've alluded to the fact that you're dealing with Renaissance-level technology (at least in some places); even with such technology, transportation speeds don't really increase that much. Thus, the geographic scope of the world seems awfully large; if most of your continent is grassland, rather than forest, your geographic scope is somewhat reasonable but the horse would be an awfully important thing and those races attempting any kind of large empire or continental domination would be heavily cavalry-based.</p><p></p><p>The thing I really need to know, however, in order to make coherent comments about your world is who the characters will be, what culture they will come from and what story arc the campaign will be built around. Once I know that, I might be able to see a little more purpose in all the different strange races and lands. </p><p></p><p>Personally, I think you have bitten off a lot; unless your campaign has a real theme or a high-concept central idea, I would pick an area of this world where the game starts and do some good detail work on the cultures and peoples. Right now, there is a lot of emphasis on the exotic; but for things and places to be appreciated as exotic, a lot of work must be done to define the culture from which the characters come.</p></blockquote><p></p>
[QUOTE="fusangite, post: 863978, member: 7240"] Thanks for the summary. Here's my take on your world, for what it's worth: It looks to me like race is what your world is all about. It sounds like virtually all major political and cultural divisions are expressed in your world in terms of race. This seems to result in you having to maintain many races. Another factor is that it seems an individual's race dictates a great deal. One might almost think that when there are any significant ideological splits within races, subraces are naturally produced. It seems to me that "race" is the (to use the Kenneth Burke terminology) god-term for your world. Everything is seen in terms of race. I would suggest that in combination with the strong alignment principle you have associated with races, it seems to me as though taking one look at a person will be enough for people to decide what kind of person they are. Now, if that's the flavour you want, fine. But I think you should understand that a highly racialized worldview is what you've got here. For me, it looks to me like there are too many races and too few other ways of categorizing people. It looks to me like the geographic scope of your world is absolutely enormous. However, you've alluded to the fact that you're dealing with Renaissance-level technology (at least in some places); even with such technology, transportation speeds don't really increase that much. Thus, the geographic scope of the world seems awfully large; if most of your continent is grassland, rather than forest, your geographic scope is somewhat reasonable but the horse would be an awfully important thing and those races attempting any kind of large empire or continental domination would be heavily cavalry-based. The thing I really need to know, however, in order to make coherent comments about your world is who the characters will be, what culture they will come from and what story arc the campaign will be built around. Once I know that, I might be able to see a little more purpose in all the different strange races and lands. Personally, I think you have bitten off a lot; unless your campaign has a real theme or a high-concept central idea, I would pick an area of this world where the game starts and do some good detail work on the cultures and peoples. Right now, there is a lot of emphasis on the exotic; but for things and places to be appreciated as exotic, a lot of work must be done to define the culture from which the characters come. [/QUOTE]
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