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Homebrew Nations and Societies [Shorter]
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<blockquote data-quote="Technik4" data-source="post: 864156" data-attributes="member: 7211"><p>Thank you for your excellent analysis.</p><p></p><p>I don't know where exactly I'm going with this campaign. Its my first homebrew and Im trying to incorperate a lot of aspects of existing campaigns that I like, getting it to mesh well will probably prove the most difficult part.</p><p></p><p>I modeled the races loosely after middle earth. There isn't really any historical time keeping (yet, Im working on how dates will work) but generally sub-races are created through change. Most of these races also have a lot of inner conflict or conflict with their "cousins".</p><p></p><p>A grey elf was raised thinking it is largely superior to most everything, that nature is primitive and the way they "used" to do things. As a grey elf finds himself wandering through nature (hills, forest, etc) they may discover that they have been deceived.</p><p></p><p>This is, I think, true of many of the races. I have tried to paint in broad strokes the overarching mentality of these races. This post is called Nations and Societies, so I can understand why you may think that it is a focus of my campaign, but I have many homebrew gods and many dungeons planned.</p><p></p><p>As far as the over-arching arc, I'm not sure. The people I'm planning this campaign for may not appreciate the work gone into it, but they expect certain things. That dwarves will be gruff and raise an eyebrow to elves, that elves will be aloof and raise an eyebrow to dwarves, that humans be slowly expanding their influence all over the place.</p><p></p><p>Thanks again for your input</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 864156, member: 7211"] Thank you for your excellent analysis. I don't know where exactly I'm going with this campaign. Its my first homebrew and Im trying to incorperate a lot of aspects of existing campaigns that I like, getting it to mesh well will probably prove the most difficult part. I modeled the races loosely after middle earth. There isn't really any historical time keeping (yet, Im working on how dates will work) but generally sub-races are created through change. Most of these races also have a lot of inner conflict or conflict with their "cousins". A grey elf was raised thinking it is largely superior to most everything, that nature is primitive and the way they "used" to do things. As a grey elf finds himself wandering through nature (hills, forest, etc) they may discover that they have been deceived. This is, I think, true of many of the races. I have tried to paint in broad strokes the overarching mentality of these races. This post is called Nations and Societies, so I can understand why you may think that it is a focus of my campaign, but I have many homebrew gods and many dungeons planned. As far as the over-arching arc, I'm not sure. The people I'm planning this campaign for may not appreciate the work gone into it, but they expect certain things. That dwarves will be gruff and raise an eyebrow to elves, that elves will be aloof and raise an eyebrow to dwarves, that humans be slowly expanding their influence all over the place. Thanks again for your input Technik [/QUOTE]
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