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General Tabletop Discussion
*Dungeons & Dragons
Homebrew (no pun intended) Magical Teas: How to Do It?
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<blockquote data-quote="pukunui" data-source="post: 9457300" data-attributes="member: 54629"><p><em>The Wild Beyond the Witchlight </em>includes a magical tea as a prize at the Witchlight Carnival:</p><p></p><p></p><p>I would class it as a common magic item.</p><p></p><p>With that in mind, I think you could easily make common magic teas that duplicate 1st level spells, uncommon ones that duplicate uncommon potions or 2nd level spells, rare ones that duplicate rare potions and so on.</p><p></p><p></p><p>I think maybe a custom feat would be a good way for your rogue to gain this ability - but don't make them wait till 8th level. The 2014 DMG has <a href="https://www.dndbeyond.com/sources/dnd/dmg-2014/other-rewards#Training" target="_blank">optional rules for training</a> as a downtime activity, which you can use to award your players' PCs with bonus feats outside the usual character progression. So you could just say that the rogue finds a tutor who trains them to brew magical teas and then give them the custom feat as a bonus. (To make it fair, you'd want to give the other PCs the opportunity to train and gain a bonus feat each as well.)</p></blockquote><p></p>
[QUOTE="pukunui, post: 9457300, member: 54629"] [I]The Wild Beyond the Witchlight [/I]includes a magical tea as a prize at the Witchlight Carnival: I would class it as a common magic item. With that in mind, I think you could easily make common magic teas that duplicate 1st level spells, uncommon ones that duplicate uncommon potions or 2nd level spells, rare ones that duplicate rare potions and so on. I think maybe a custom feat would be a good way for your rogue to gain this ability - but don't make them wait till 8th level. The 2014 DMG has [URL='https://www.dndbeyond.com/sources/dnd/dmg-2014/other-rewards#Training']optional rules for training[/URL] as a downtime activity, which you can use to award your players' PCs with bonus feats outside the usual character progression. So you could just say that the rogue finds a tutor who trains them to brew magical teas and then give them the custom feat as a bonus. (To make it fair, you'd want to give the other PCs the opportunity to train and gain a bonus feat each as well.) [/QUOTE]
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Homebrew (no pun intended) Magical Teas: How to Do It?
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