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<blockquote data-quote="ShinHakkaider" data-source="post: 9753233" data-attributes="member: 9213"><p>I should also clarify that it depends on the genre. For Fantasy I prefer premade with modifications and customizations. </p><p></p><p>If I'm running a supers game? I might use the world setting or create my own but I tend to really homebrew the scenarios/adventures because my knowledge of super-hero comics and tropes and beats is pretty thorough. </p><p></p><p>A game based on a pre-existing property like ALIEN or STAR WARS, the adventures/scenarios are definitely homebrew. And pretty easy since I tend to set whatever actions the PC's are involved in far away from the central story (stories ) that the players know and are aware of. </p><p></p><p>Back when I ran an mecha anime game using Mekton II/Mekton Zeta it was a homebrew but it was a game that accommodated Gundam style mecha (from around the time of Zeta and Gundam Double Zeta) but also mecha from Aura Battler Dunbine and Heavy Metal L-Gaim??</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 9753233, member: 9213"] I should also clarify that it depends on the genre. For Fantasy I prefer premade with modifications and customizations. If I'm running a supers game? I might use the world setting or create my own but I tend to really homebrew the scenarios/adventures because my knowledge of super-hero comics and tropes and beats is pretty thorough. A game based on a pre-existing property like ALIEN or STAR WARS, the adventures/scenarios are definitely homebrew. And pretty easy since I tend to set whatever actions the PC's are involved in far away from the central story (stories ) that the players know and are aware of. Back when I ran an mecha anime game using Mekton II/Mekton Zeta it was a homebrew but it was a game that accommodated Gundam style mecha (from around the time of Zeta and Gundam Double Zeta) but also mecha from Aura Battler Dunbine and Heavy Metal L-Gaim?? [/QUOTE]
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