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*Dungeons & Dragons
Homebrew Oracle Curse: Obsession
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<blockquote data-quote="Failedlegend" data-source="post: 6371905" data-attributes="member: 6678500"><p>With some help from a friend I was able work out a bit of a curse but I still do have some issues.</p><p></p><p>First off The DC scale based on value is a good start but often she goes after stuff like spoons or most recently she found those shiny silver balls that people put on cupcakes (edible) and swiped those so while I'm definitely keeping the value scale I need to somehow work in "modifiers" (ie. if its a bit dirty the DC goes down, if its a super shiny 1gp spoon the DC increases) I'm not sure how to quantify that though.</p><p></p><p>Anyways hows this look so far?</p><p></p><p></p><p></p><p><strong>Obsessed</strong></p><p></p><p>The Oracle has a strong obsession with anything that is shiny, glowing or otherwise alluring. This is not simple greed, but a deep seated need that drives the oracle to the object of desire like gravity pulls her to the ground.</p><p></p><p>When activated by such a presence, this curse makes the oracle dazed for 1 round. The first time the oracle see a treasure she must make a Will save opposed to the DC given below: if she fails the save she must move as close to the object as possible than become dazed for one round (compulsion effect) whilst they study it (method of study up to the oracle visual, touch, lick, etc.). Once passed that round the oracle cannot be made dazed by the same target for the next 24h.</p><p></p><p>DC 10 -> treasure worth 10 gp or less.</p><p>DC 15 -> treasure worth 100 gp or less.</p><p>DC 20 -> treasure worth 1000 gp or less.</p><p>DC 25 -> treasure worth 10000 gp or less.</p><p>DC 30 -> treasure worth 100000 gp or less.</p><p></p><p>At 1st Some sort of movement bonus of all types (does not GRANT special movement types) *All the better to get to the object of desire* (thinking +5 or 10ft)</p><p></p><p>At 5th level the oracle also gains immunity to fear effects</p><p></p><p>At 10th level the oracle also gains immunity to all mind affecting effects (not to the effect of this curse).</p><p></p><p>At 15th level an Obsessed oracle is able to drive others inside her own obsession. When he is required a save to resist his curse he can select a number of other creatures equal or less than his Charisma modifier that are also able to see the treasure that triggers the curse. Those creatures must make a Will save with a DC equal to 10+1/2 oracle level+his Cha modifier or to the base DC for the treasure value (whichever is higher) or be forced to move as close to the object as possible and become dazed for 1 round to "study" the pbject of desire. This is a compulsion effect.</p></blockquote><p></p>
[QUOTE="Failedlegend, post: 6371905, member: 6678500"] With some help from a friend I was able work out a bit of a curse but I still do have some issues. First off The DC scale based on value is a good start but often she goes after stuff like spoons or most recently she found those shiny silver balls that people put on cupcakes (edible) and swiped those so while I'm definitely keeping the value scale I need to somehow work in "modifiers" (ie. if its a bit dirty the DC goes down, if its a super shiny 1gp spoon the DC increases) I'm not sure how to quantify that though. Anyways hows this look so far? [B]Obsessed[/B] The Oracle has a strong obsession with anything that is shiny, glowing or otherwise alluring. This is not simple greed, but a deep seated need that drives the oracle to the object of desire like gravity pulls her to the ground. When activated by such a presence, this curse makes the oracle dazed for 1 round. The first time the oracle see a treasure she must make a Will save opposed to the DC given below: if she fails the save she must move as close to the object as possible than become dazed for one round (compulsion effect) whilst they study it (method of study up to the oracle visual, touch, lick, etc.). Once passed that round the oracle cannot be made dazed by the same target for the next 24h. DC 10 -> treasure worth 10 gp or less. DC 15 -> treasure worth 100 gp or less. DC 20 -> treasure worth 1000 gp or less. DC 25 -> treasure worth 10000 gp or less. DC 30 -> treasure worth 100000 gp or less. At 1st Some sort of movement bonus of all types (does not GRANT special movement types) *All the better to get to the object of desire* (thinking +5 or 10ft) At 5th level the oracle also gains immunity to fear effects At 10th level the oracle also gains immunity to all mind affecting effects (not to the effect of this curse). At 15th level an Obsessed oracle is able to drive others inside her own obsession. When he is required a save to resist his curse he can select a number of other creatures equal or less than his Charisma modifier that are also able to see the treasure that triggers the curse. Those creatures must make a Will save with a DC equal to 10+1/2 oracle level+his Cha modifier or to the base DC for the treasure value (whichever is higher) or be forced to move as close to the object as possible and become dazed for 1 round to "study" the pbject of desire. This is a compulsion effect. [/QUOTE]
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