Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Poisons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tequila Sunrise" data-source="post: 4479140" data-attributes="member: 40398"><p>One of the players in my upcoming swashbuckling campaign wants to use poison, which I find very appropriate given that the character is a rogue of the Raven Queen. I checked out the poisons in the DMG and frankly they suck. Once again the designers discourage PCs from using poison by making them prohibitively expensive and only mildly useful. They're better than 3e poisons, but not by much. Anyway I came up with the following rules to make poison a simple, different and balanced character option. They have awesome effects, but a PC can only afford about five doses per adventure which means that he/she has to ration the doses out to about one dose per two encounters. So my poisons are basically every-other-encounter powers.</p><p></p><p>So let me know what you think, particularly concerning the level-appropriateness of the poison effects. The thing I'm really not yet familiar with in 4e is the scale of status effects. And if you can think of better names for them, feel free to drop them.</p><p></p><p><strong>Poison Use: </strong> See page 50-51 of the DMG. The poisons on page 51 are replaced by the poisons described here.</p><p><strong>Poison Cost: </strong> One dose of poison costs an amount equal to the sale price of a magical item of the poison’s level.</p><p><strong>Making Poison: </strong> Characters trained in the use of poison (a character history requirement, rather than a mechanical requirement) can make poisons of their level or lower by spending the appropriate cash. The DM may bar a character from making poisons in inappropriate circumstances, such as if the character is in an alien environment devoid of ingredients or if the character has no access to poison making tools.</p><p></p><p><strong>Deadly Poison</strong></p><p>Poison Level: 1 +</p><p>Attack: 3 + (4/5 poison level; round up) vs. Fortitude</p><p>Hit: Deal ongoing poison damage according to the chart below (save ends).</p><p>Aftereffect: Deal ongoing poison damage according to the chart below (save ends).</p><p>Level Hit Aftereffect</p><p>1-5 5 5</p><p>6-10 10 5</p><p>11-15 15 10</p><p>16-20 20 10</p><p>21-25 25 15</p><p>26-30 30 15</p><p></p><p><strong>Slow Poison</strong></p><p>Poison Level: 1 +</p><p>Attack: 3 + (4/5 poison level; round up) vs. Fortitude</p><p>Hit: The target is immobilized (save ends).</p><p>Aftereffect: The target is slowed (save ends).</p><p>Special: If the target fails its save against this poison’s first effect, the target remains immobilized until the end of the encounter.</p><p></p><p><strong>Weakness Poison</strong></p><p>Poison Level: 1 +</p><p>Attack: 3 + (4/5 poison level; round up) vs. Fortitude</p><p>Hit: The target is weakened and dazed (save ends).</p><p>Aftereffect: The target is weakened (save ends).</p><p>Special: If the target fails its save against this poison’s first effect, the target remains weakened and dazed until the end of the encounter.</p><p></p><p><strong>Paralytic Poison</strong></p><p>Poison Level: 11 +</p><p>Attack: 3 + (4/5 poison level; round up) vs. Fortitude</p><p>Hit: The target is stunned (save ends).</p><p>Aftereffect: The target is immobilized (save ends).</p><p>Special: If the target fails its save against this poison’s first effect, the target remains stunned until the end of the encounter.</p><p></p><p><strong>Sleep Poison</strong></p><p>Poison Level: 21 +</p><p>Attack: 3 + (4/5 poison level; round up) vs. Fortitude</p><p>Hit: The target is unconscious (save ends).</p><p>Aftereffect: The target is weakened (save ends).</p><p>Special: If the target fails its save against this poison’s first effect, the target remains unconscious until the end of the encounter.</p><p></p><p>TS</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 4479140, member: 40398"] One of the players in my upcoming swashbuckling campaign wants to use poison, which I find very appropriate given that the character is a rogue of the Raven Queen. I checked out the poisons in the DMG and frankly they suck. Once again the designers discourage PCs from using poison by making them prohibitively expensive and only mildly useful. They're better than 3e poisons, but not by much. Anyway I came up with the following rules to make poison a simple, different and balanced character option. They have awesome effects, but a PC can only afford about five doses per adventure which means that he/she has to ration the doses out to about one dose per two encounters. So my poisons are basically every-other-encounter powers. So let me know what you think, particularly concerning the level-appropriateness of the poison effects. The thing I'm really not yet familiar with in 4e is the scale of status effects. And if you can think of better names for them, feel free to drop them. [b]Poison Use: [/b] See page 50-51 of the DMG. The poisons on page 51 are replaced by the poisons described here. [b]Poison Cost: [/b] One dose of poison costs an amount equal to the sale price of a magical item of the poison’s level. [b]Making Poison: [/b] Characters trained in the use of poison (a character history requirement, rather than a mechanical requirement) can make poisons of their level or lower by spending the appropriate cash. The DM may bar a character from making poisons in inappropriate circumstances, such as if the character is in an alien environment devoid of ingredients or if the character has no access to poison making tools. [b]Deadly Poison[/b] Poison Level: 1 + Attack: 3 + (4/5 poison level; round up) vs. Fortitude Hit: Deal ongoing poison damage according to the chart below (save ends). Aftereffect: Deal ongoing poison damage according to the chart below (save ends). Level Hit Aftereffect 1-5 5 5 6-10 10 5 11-15 15 10 16-20 20 10 21-25 25 15 26-30 30 15 [b]Slow Poison[/b] Poison Level: 1 + Attack: 3 + (4/5 poison level; round up) vs. Fortitude Hit: The target is immobilized (save ends). Aftereffect: The target is slowed (save ends). Special: If the target fails its save against this poison’s first effect, the target remains immobilized until the end of the encounter. [b]Weakness Poison[/b] Poison Level: 1 + Attack: 3 + (4/5 poison level; round up) vs. Fortitude Hit: The target is weakened and dazed (save ends). Aftereffect: The target is weakened (save ends). Special: If the target fails its save against this poison’s first effect, the target remains weakened and dazed until the end of the encounter. [b]Paralytic Poison[/b] Poison Level: 11 + Attack: 3 + (4/5 poison level; round up) vs. Fortitude Hit: The target is stunned (save ends). Aftereffect: The target is immobilized (save ends). Special: If the target fails its save against this poison’s first effect, the target remains stunned until the end of the encounter. [b]Sleep Poison[/b] Poison Level: 21 + Attack: 3 + (4/5 poison level; round up) vs. Fortitude Hit: The target is unconscious (save ends). Aftereffect: The target is weakened (save ends). Special: If the target fails its save against this poison’s first effect, the target remains unconscious until the end of the encounter. TS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Poisons
Top