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Homebrew PRC: The Cloak Fighter
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<blockquote data-quote="WizardofOwls" data-source="post: 5535774" data-attributes="member: 53232"><p>After a LOOONG break from D&D, I am back and working once again on my homebrew world called Oramis: The Shattered World, which is very loosely based on a duology by fantasy author Michael Reaves: The Shattered World and The Burning Realms. In his books, Michael introduces a new fighter class called a Cloak Fighter, who uses his cloak in combat as a weapon. I have decided to create my own version of a cloak fighter, incorporating Michael's version, as well as details from the Cloak and Dagger comic book from Marvel Comics, and ideas gleaned from the short-lived TV series, The Cape. I also want to incorporate the Gnome Battle Cloak from Races of Stone (though I will most likely drop the Gnome connection), and the Battle Cloak Expert feat from the PH II. Below is what I have so far. I'd love to hear your thoughts and ideas on what I have. So, without futher, here is:</p><p> </p><p>The Cloak Fighter</p><p> </p><p>Cloak fighting is thought by many to be a lost martial art. However it is not lost at all. Those who are trained in the use of the combat cloak simply don't advertise it.</p><p> </p><p>Hit Dice: d10</p><p>Skill Points per level: 4 + Int mod.</p><p> </p><p>Requirements:</p><p>Base Attack Bonus: +5</p><p>Skills: Tumble (Dex) 5 ranks, Sleight of Hand (Dex) 5</p><p>Feats: Defensive Martial Arts, Dodge, Exotic WeaponFocus (Battle Cloak), Exotic Weapon Prof. (Battle Cloak), Mobility.</p><p>Special: Must find a Cloak Fighter trainer of at least 7th level.</p><p> </p><p>Class Skills: Balance (Dex), Bluff (Cha), Climb, Concentration (Con), Escape Artist (Dex), Hide, Jump (Str), Listen (Wis), Move Silently, Sleight of Hand (Dex), Spot, Tumble (Dex), Use Rope.</p><p> </p><p>Class Features: (All Ihave son far is ideas. I'd love to hear your thoughts on these)</p><p> </p><p>Surprise First Attack (The first time a Cloak Fighter engages an opponent in combat, they receive a free surprise attack, since no one expects someone to use a cloak as a weapon. This is negated if the opponent has ever seen the Cloak Fighter in combat or is aware that he or she is in fact a Cloak Fighter)</p><p> </p><p>Deflect/Anti-Magic Shell - by wrapping themselves up in the cloak and spinning, a CF can deflect attacks and, at higher levels, even create an Anti-Magic Shell.</p><p> </p><p>Disarm/Trip</p><p> </p><p>Confuse/Distract</p><p> </p><p>Shadow Walk/Teleport - by wrapping himself up in the shadows Of his cloak, a Cloak Fighter can use a Shadow Walk ability</p><p> </p><p>Fly/Glide/Slow Fall - by gripping the corners of his cloak, a cloak fighter can use his cloak to glide or slow his fall</p><p> </p><p>Entangle/Wrap</p><p> </p><p>Improvise - Can use a table cloth or some other piece of cloth as a cloak.</p><p> </p><p>Hide - by wrapping his or herself up in their cloak, a CF receives a bonus to their Hide skill checks</p></blockquote><p></p>
[QUOTE="WizardofOwls, post: 5535774, member: 53232"] After a LOOONG break from D&D, I am back and working once again on my homebrew world called Oramis: The Shattered World, which is very loosely based on a duology by fantasy author Michael Reaves: The Shattered World and The Burning Realms. In his books, Michael introduces a new fighter class called a Cloak Fighter, who uses his cloak in combat as a weapon. I have decided to create my own version of a cloak fighter, incorporating Michael's version, as well as details from the Cloak and Dagger comic book from Marvel Comics, and ideas gleaned from the short-lived TV series, The Cape. I also want to incorporate the Gnome Battle Cloak from Races of Stone (though I will most likely drop the Gnome connection), and the Battle Cloak Expert feat from the PH II. Below is what I have so far. I'd love to hear your thoughts and ideas on what I have. So, without futher, here is: The Cloak Fighter Cloak fighting is thought by many to be a lost martial art. However it is not lost at all. Those who are trained in the use of the combat cloak simply don't advertise it. Hit Dice: d10 Skill Points per level: 4 + Int mod. Requirements: Base Attack Bonus: +5 Skills: Tumble (Dex) 5 ranks, Sleight of Hand (Dex) 5 Feats: Defensive Martial Arts, Dodge, Exotic WeaponFocus (Battle Cloak), Exotic Weapon Prof. (Battle Cloak), Mobility. Special: Must find a Cloak Fighter trainer of at least 7th level. Class Skills: Balance (Dex), Bluff (Cha), Climb, Concentration (Con), Escape Artist (Dex), Hide, Jump (Str), Listen (Wis), Move Silently, Sleight of Hand (Dex), Spot, Tumble (Dex), Use Rope. Class Features: (All Ihave son far is ideas. I'd love to hear your thoughts on these) Surprise First Attack (The first time a Cloak Fighter engages an opponent in combat, they receive a free surprise attack, since no one expects someone to use a cloak as a weapon. This is negated if the opponent has ever seen the Cloak Fighter in combat or is aware that he or she is in fact a Cloak Fighter) Deflect/Anti-Magic Shell - by wrapping themselves up in the cloak and spinning, a CF can deflect attacks and, at higher levels, even create an Anti-Magic Shell. Disarm/Trip Confuse/Distract Shadow Walk/Teleport - by wrapping himself up in the shadows Of his cloak, a Cloak Fighter can use a Shadow Walk ability Fly/Glide/Slow Fall - by gripping the corners of his cloak, a cloak fighter can use his cloak to glide or slow his fall Entangle/Wrap Improvise - Can use a table cloth or some other piece of cloth as a cloak. Hide - by wrapping his or herself up in their cloak, a CF receives a bonus to their Hide skill checks [/QUOTE]
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