Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Race - Durulz, the Ducks of Glorantha
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clutchbone" data-source="post: 7218947" data-attributes="member: 98332"><p>Hello everyone. I've modded a race from the Glorantha setting for 5e, using halflings as a base. Love 'em, hate 'em, would you play 'em?</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Lore text hacked and slashed from </span></span><span style="color: #000000"><span style="font-family: 'Arial'"><em>Glorantha the Second Age - Ducks, A Guide to the Durulz</em></span></span><span style="color: #000000"><span style="font-family: 'Arial'">, by Brian Steele.)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Arial'"><span style="font-size: 26px">Durulz</span></span></span></p> <p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><img src="https://lh5.googleusercontent.com/gtXnX5k869JentU2GEPVJDeDxy20ldRRaIUiaGuRFCL3Ij12rZLdWxvI9pSVeDtb1ULryLdSunrLsayPxf-feerAsKVfFDZ5_60ki9oDnNk6sUVPP4BPtRn6oD2ZsVUqRDYHL-P4" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span>The Durulz are truly cursed by the gods and looked upon as secondary creatures nearly everywhere that they go. Through a series of decisions (some might call them bad decisions); the Durulz fell from the sky forever after an influential god took their wings and bound them to the ground like normal creatures. It is as if the world and its powers collectively decided to deal the Durulz a losing hand. Even so however, the Durulz refuse to fold. </p><p></p><p>The Durulz have had to spread out across the lands of the world to survive. They are survivors and pragmatists to the extreme, knowing that if they let their guard down for a second that something in this age would swallow them up – perhaps literally. The vast majority of the Durulz populations of the world are on their own, turning to one another and what few allies they have managed to make over the generations. </p><p></p><p>Bitterness is an armour. All Durulz know that they are considered a joke, the lowest of the low and it has formed a palpable cynicism and bitterness in their hearts concerning many of the Big People. Durulz find it useful to be able to shield oneself from their jibes and condescension by going into every situation with a shade of negativity covering their interactions.</p><p></p><p>Ignorance is not bliss, it is the norm. Durulz know from birth that they are going to be looked down upon by the Big People of the world – when they are looked upon at all. No one listens to the plans or rants of a Durulz. It is more common for a Durulz’s plan or scheme to be heard, ignored and then reiterated by a Big Person as their own. For most Durulz this is only seen as an annoyance for their first few years. It will take that long for a crafty Durulz to learn to use it. Being hidden and being ignored is all just a matter of perspective.</p><p></p><p>Being a Durulz is hard but it makes them harder. If adversity and challenges strengthen those who can overcome them, the Durulz are probably the strongest race to be found – even if no one would ever believe it.</p><p></p><p>Bitter, cynical, callous and belligerent...these are the Durulz.</p><p></p><p><span style="font-size: 22px"><strong><span style="color: #000000"><span style="font-family: 'Arial'">Durulz Traits</span></span></strong></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Your Durulz character has certain characteristics in common with all other Durulz.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Ability Score Increase:</span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'">Your Wisdom score increases by 2, and your Dexterity score increases by 1.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Age: </span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'">Durulz mature at the same rate humans do and can live up to 75 years. Any that manage to survive to 50 years old can be considered to be an ‘elder’ in the Durulz community, earning the right to complain incessantly and judge everything he witnesses.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Alignment: </span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'">Most Durulz tend towards the lawful alignment, believing that survival depends the safety of their community. Some Durulz might have a calling to fight evils and selflessly solve others’ problems – but most know that it is better to keep their own skin intact before risking it for someone else’s.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Size: </span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'">Durulz are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Speed:</span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'"> Your base walking speed is 25 feet, and you have a swim speed of 30 feet.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Bitter Defiance:</span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'">You have advantage on saving throws against being charmed.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Naturally Suspicious:</span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'"> You have proficiency in the insight skill</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Overlooked and Ignored:</span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'"> You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Sardonic Manipulation: </span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'">Every Durulz learns how to leverage their awareness of the preconceptions of others to influence their actions and reactions. When you take the Help action to give a creature advantage on an ability check, the creature you aid can use your Wisdom (Insight) modifier instead of it's own relevant modifier. You can use this trait once per short or long rest.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Languages: </span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'">You can speak, read, and write Common and Auran. </span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Durulz Quirk (1d6)</span></span></strong></p><p></p><ol> <li data-xf-list-type="ol">Distinctive lisp</li> <li data-xf-list-type="ol">Constantly clicking and whistling</li> <li data-xf-list-type="ol">Exceptionally oily plumage</li> <li data-xf-list-type="ol">Compulsive preening</li> <li data-xf-list-type="ol">Explosive temper</li> <li data-xf-list-type="ol">Excessive molting</li> </ol></blockquote><p></p>
[QUOTE="clutchbone, post: 7218947, member: 98332"] Hello everyone. I've modded a race from the Glorantha setting for 5e, using halflings as a base. Love 'em, hate 'em, would you play 'em? [COLOR=#000000][FONT=Arial](Lore text hacked and slashed from [/FONT][/COLOR][COLOR=#000000][FONT=Arial][I]Glorantha the Second Age - Ducks, A Guide to the Durulz[/I][/FONT][/COLOR][COLOR=#000000][FONT=Arial], by Brian Steele.) [/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Arial][SIZE=7]Durulz[/SIZE] [/FONT][/COLOR][IMG]https://lh5.googleusercontent.com/gtXnX5k869JentU2GEPVJDeDxy20ldRRaIUiaGuRFCL3Ij12rZLdWxvI9pSVeDtb1ULryLdSunrLsayPxf-feerAsKVfFDZ5_60ki9oDnNk6sUVPP4BPtRn6oD2ZsVUqRDYHL-P4[/IMG][/CENTER] [COLOR=#000000][FONT=Arial] [/FONT][/COLOR]The Durulz are truly cursed by the gods and looked upon as secondary creatures nearly everywhere that they go. Through a series of decisions (some might call them bad decisions); the Durulz fell from the sky forever after an influential god took their wings and bound them to the ground like normal creatures. It is as if the world and its powers collectively decided to deal the Durulz a losing hand. Even so however, the Durulz refuse to fold. The Durulz have had to spread out across the lands of the world to survive. They are survivors and pragmatists to the extreme, knowing that if they let their guard down for a second that something in this age would swallow them up – perhaps literally. The vast majority of the Durulz populations of the world are on their own, turning to one another and what few allies they have managed to make over the generations. Bitterness is an armour. All Durulz know that they are considered a joke, the lowest of the low and it has formed a palpable cynicism and bitterness in their hearts concerning many of the Big People. Durulz find it useful to be able to shield oneself from their jibes and condescension by going into every situation with a shade of negativity covering their interactions. Ignorance is not bliss, it is the norm. Durulz know from birth that they are going to be looked down upon by the Big People of the world – when they are looked upon at all. No one listens to the plans or rants of a Durulz. It is more common for a Durulz’s plan or scheme to be heard, ignored and then reiterated by a Big Person as their own. For most Durulz this is only seen as an annoyance for their first few years. It will take that long for a crafty Durulz to learn to use it. Being hidden and being ignored is all just a matter of perspective. Being a Durulz is hard but it makes them harder. If adversity and challenges strengthen those who can overcome them, the Durulz are probably the strongest race to be found – even if no one would ever believe it. Bitter, cynical, callous and belligerent...these are the Durulz. [SIZE=6][B][COLOR=#000000][FONT=Arial]Durulz Traits[/FONT][/COLOR][/B][/SIZE] [COLOR=#000000][FONT=Arial]Your Durulz character has certain characteristics in common with all other Durulz.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Ability Score Increase:[/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial]Your Wisdom score increases by 2, and your Dexterity score increases by 1.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Age: [/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial]Durulz mature at the same rate humans do and can live up to 75 years. Any that manage to survive to 50 years old can be considered to be an ‘elder’ in the Durulz community, earning the right to complain incessantly and judge everything he witnesses.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Alignment: [/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial]Most Durulz tend towards the lawful alignment, believing that survival depends the safety of their community. Some Durulz might have a calling to fight evils and selflessly solve others’ problems – but most know that it is better to keep their own skin intact before risking it for someone else’s.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Size: [/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial]Durulz are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Speed:[/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial] Your base walking speed is 25 feet, and you have a swim speed of 30 feet.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Bitter Defiance:[/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial]You have advantage on saving throws against being charmed.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Naturally Suspicious:[/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial] You have proficiency in the insight skill[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Overlooked and Ignored:[/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial] You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Sardonic Manipulation: [/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial]Every Durulz learns how to leverage their awareness of the preconceptions of others to influence their actions and reactions. When you take the Help action to give a creature advantage on an ability check, the creature you aid can use your Wisdom (Insight) modifier instead of it's own relevant modifier. You can use this trait once per short or long rest.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Languages: [/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial]You can speak, read, and write Common and Auran. [/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Durulz Quirk (1d6)[/FONT][/COLOR][/B] [LIST=1] [*]Distinctive lisp [*]Constantly clicking and whistling [*]Exceptionally oily plumage [*]Compulsive preening [*]Explosive temper [*]Excessive molting [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Race - Durulz, the Ducks of Glorantha
Top