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Homebrew race, feats, PP, ED: P.E.A.C.H.
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<blockquote data-quote="Yumeii" data-source="post: 5607102" data-attributes="member: 6678796"><p>Yeah... I haven't gotten around to fluff yet. But if you have access to the draconomicon (chromatics), you can look up info on deep dragons starting on page 175 (they're called purple dragons in 4e).</p><p></p><p>Basically, they're manipulative dragons. They love to control other creatures and their specialization is, of course, the mind. They are subterranean creatures and are actually harmed by direct sunlight (but 4E doesn't do racial penalties). They dislike other creatures who also seek control (mind flayers, aboleths). A lot of their stuff works off of dazing or stunning or dominating but obviously the latter 2 are too powerful for a racial. </p><p></p><p>In fact, dazing itself seems rather powerful for a racial so I had to limit it. By making it end on your current turn, it allows you to make use of the less considered aspects of daze (no OAs, no IAs). And then a somewhat weaker extended version of it for party utility. I was also considering keeping the daze but changing the -2 penalty to OAs and IAs into a granting CA until end of your next turn so that it becomes more useful. </p><p></p><p>Originally, the racial power was going to be what eventually became a paragon tier feat: the ability to make the target unable to use encounter, rechargeable, daily powers until the end of your next turn. It fit more in line with the original Maddening Presence that deep/purples could have. Unfortunately, it was determined through other feedback that a power such as that swung widely back and forth between "extremely useful" and "completely useless" depending on the enemies you were fighting. It was concluded that the base racial power should be more generally useful.</p><p></p><p>As for the level 20 daily, I'm completely open to suggestions. I was thinking, perhaps, to make something with a (save ends) condition... to make use of the 11th paragon feat and, eventually, the 24th epic feat. But I really wanted to stick Phasing Strike in there somewhere. Maybe make it into an encounter, swap it around with Mind Hammer (11th encounter) and boost the power of Mind Hammer to be a suitable level 20 daily?</p><p></p><p>Thoughts? Feel free to argue against any ideas presented or to suggest your own ideas, that's the whole point of getting feedback, after all.</p></blockquote><p></p>
[QUOTE="Yumeii, post: 5607102, member: 6678796"] Yeah... I haven't gotten around to fluff yet. But if you have access to the draconomicon (chromatics), you can look up info on deep dragons starting on page 175 (they're called purple dragons in 4e). Basically, they're manipulative dragons. They love to control other creatures and their specialization is, of course, the mind. They are subterranean creatures and are actually harmed by direct sunlight (but 4E doesn't do racial penalties). They dislike other creatures who also seek control (mind flayers, aboleths). A lot of their stuff works off of dazing or stunning or dominating but obviously the latter 2 are too powerful for a racial. In fact, dazing itself seems rather powerful for a racial so I had to limit it. By making it end on your current turn, it allows you to make use of the less considered aspects of daze (no OAs, no IAs). And then a somewhat weaker extended version of it for party utility. I was also considering keeping the daze but changing the -2 penalty to OAs and IAs into a granting CA until end of your next turn so that it becomes more useful. Originally, the racial power was going to be what eventually became a paragon tier feat: the ability to make the target unable to use encounter, rechargeable, daily powers until the end of your next turn. It fit more in line with the original Maddening Presence that deep/purples could have. Unfortunately, it was determined through other feedback that a power such as that swung widely back and forth between "extremely useful" and "completely useless" depending on the enemies you were fighting. It was concluded that the base racial power should be more generally useful. As for the level 20 daily, I'm completely open to suggestions. I was thinking, perhaps, to make something with a (save ends) condition... to make use of the 11th paragon feat and, eventually, the 24th epic feat. But I really wanted to stick Phasing Strike in there somewhere. Maybe make it into an encounter, swap it around with Mind Hammer (11th encounter) and boost the power of Mind Hammer to be a suitable level 20 daily? Thoughts? Feel free to argue against any ideas presented or to suggest your own ideas, that's the whole point of getting feedback, after all. [/QUOTE]
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