Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Race I for Comments
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tormenet" data-source="post: 1638571" data-attributes="member: 15690"><p>An anthropomorphic race for my homebrew, please comment on the racial traits. The goal is a kobold-like race with a weak constitution (frail) that is offset by being hard to hit (swift). </p><p></p><p>It should be LA +0. </p><p></p><p>CANID RACIAL TRAITS</p><p>* -2 Constitution, +1 Wisdom, +1 Intelligence, +1 Dexterity.</p><p>* Small: As a Small creature, a Canid gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.</p><p>* Canid base land speed is 40 feet.</p><p>* Canids are nocturnal by nature. They have low-light vision(1) and light sensitivity.(2) </p><p>* +2 natural armor bonus.</p><p>* +1 racial bonus on all saving throws.</p><p>* Automatic Languages: Common and Bestial. Bonus Languages:</p><p>* Favored Class: Sorcerer. A multiclass Canid’s sorcerer class does not count when determining whether she takes an experience point penalty for multiclassing.</p><p></p><p>1 Low-light vision: Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.</p><p></p><p>2 Light Sensitivity (Ex): Canids are dazzled in bright sunlight or within the radius of a daylight spell. Dazzled: The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls, Search checks, and Spot checks.</p><p></p><p>Personality: Canids have difficulty adapting to living alone, they are truly lost without strong social ties. The most distinctive feature of Canid’s social life is how well they get along with each other. Canids live in packs comprising several related males and from one to several related females (females are unrelated to males). There are separate male and female dominance hierarchies, and in most cases only the highest-ranking male and female reproduce. Ritualized gestures of appeasement are used frequently, and usually prevent any serious fighting. Some of these gestures are whining and tail-wagging, but most appeasement behavior is ritualized food-begging. Canids have some tendencies other races might interpret as cowardly. Canids like to attack with overwhelming odds—at least three to one—or trickery; should the odds fall below this threshold, they frequently flee. </p><p></p><p>Physical Description: Canids stand between 2-1/2 and 3-1/2 feet tall. They weigh up to 80 pounds. There is no size variation between the sexes. Canids have large rounded ears, a black muzzle, long legs, and broad, bushy white-tipped tails about 12-16 inches long. Although their fur is sparse, the color and pattern is dramatic and unmistakable. Each Canid has a unique pattern of yellow, black, white and gray splotches covering its body. They have glowing red eyes. Canids wear ragged clothing, favoring red and orange.</p><p></p><p>Relations: Canids tend to get along with anyone. They have a tendency to hang in the shadow of larger races as a way of seeking protection. </p><p></p><p>Alignment: Canids tend to be neutral. While they are comfortable with change (a chaotic trait), they also tend to rely on intangible constants, such as pack ties (a lawful trait).</p><p></p><p>Lands: Canids are nomadic throughout most of the year, wandering in ranges that may cover 600 square miles or more. The exception is when the pack has very young pups.</p><p></p><p>Religion: Canids believe the moon is their racial protector. All their rituals center around the moon’s phases. </p><p></p><p>Language: Canids speak Bestial.</p><p></p><p>Culture Points:</p><p>* A typical litter size is seven to 10 pups. The pups are blind and almost naked at birth. </p><p>* A new pack is formed when a group of sisters from one originating pack meets a group of brothers from another. Females are more aggressive about fighting for dominance than males, and when one female establishes alpha status among the females, some or all of her sisters will sometimes leave the new pack to seek opportunities for alpha status elsewhere.</p><p></p><p>(Some of the text in this document was taken from zoo.org, also some text was taken from the 3.5 SRD and the 3.5 PH.)</p></blockquote><p></p>
[QUOTE="Tormenet, post: 1638571, member: 15690"] An anthropomorphic race for my homebrew, please comment on the racial traits. The goal is a kobold-like race with a weak constitution (frail) that is offset by being hard to hit (swift). It should be LA +0. CANID RACIAL TRAITS * -2 Constitution, +1 Wisdom, +1 Intelligence, +1 Dexterity. * Small: As a Small creature, a Canid gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. * Canid base land speed is 40 feet. * Canids are nocturnal by nature. They have low-light vision(1) and light sensitivity.(2) * +2 natural armor bonus. * +1 racial bonus on all saving throws. * Automatic Languages: Common and Bestial. Bonus Languages: * Favored Class: Sorcerer. A multiclass Canid’s sorcerer class does not count when determining whether she takes an experience point penalty for multiclassing. 1 Low-light vision: Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day. 2 Light Sensitivity (Ex): Canids are dazzled in bright sunlight or within the radius of a daylight spell. Dazzled: The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls, Search checks, and Spot checks. Personality: Canids have difficulty adapting to living alone, they are truly lost without strong social ties. The most distinctive feature of Canid’s social life is how well they get along with each other. Canids live in packs comprising several related males and from one to several related females (females are unrelated to males). There are separate male and female dominance hierarchies, and in most cases only the highest-ranking male and female reproduce. Ritualized gestures of appeasement are used frequently, and usually prevent any serious fighting. Some of these gestures are whining and tail-wagging, but most appeasement behavior is ritualized food-begging. Canids have some tendencies other races might interpret as cowardly. Canids like to attack with overwhelming odds—at least three to one—or trickery; should the odds fall below this threshold, they frequently flee. Physical Description: Canids stand between 2-1/2 and 3-1/2 feet tall. They weigh up to 80 pounds. There is no size variation between the sexes. Canids have large rounded ears, a black muzzle, long legs, and broad, bushy white-tipped tails about 12-16 inches long. Although their fur is sparse, the color and pattern is dramatic and unmistakable. Each Canid has a unique pattern of yellow, black, white and gray splotches covering its body. They have glowing red eyes. Canids wear ragged clothing, favoring red and orange. Relations: Canids tend to get along with anyone. They have a tendency to hang in the shadow of larger races as a way of seeking protection. Alignment: Canids tend to be neutral. While they are comfortable with change (a chaotic trait), they also tend to rely on intangible constants, such as pack ties (a lawful trait). Lands: Canids are nomadic throughout most of the year, wandering in ranges that may cover 600 square miles or more. The exception is when the pack has very young pups. Religion: Canids believe the moon is their racial protector. All their rituals center around the moon’s phases. Language: Canids speak Bestial. Culture Points: * A typical litter size is seven to 10 pups. The pups are blind and almost naked at birth. * A new pack is formed when a group of sisters from one originating pack meets a group of brothers from another. Females are more aggressive about fighting for dominance than males, and when one female establishes alpha status among the females, some or all of her sisters will sometimes leave the new pack to seek opportunities for alpha status elsewhere. (Some of the text in this document was taken from zoo.org, also some text was taken from the 3.5 SRD and the 3.5 PH.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Race I for Comments
Top