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Homebrew Race: Kindred (aka Disney's Gargoyles)
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<blockquote data-quote="Estlor" data-source="post: 4352840" data-attributes="member: 7261"><p>For those not in the know, Disney's Gargoyles cartoon aired back in the '90s. The main characters were gargoyles - a race of winged humanoids that were guardians by nature and turned into stone in the sunlight. Below is my attempt to render them as a 4E race. With the turning to stone understandably dropped, we're left with a defender-focused race with wings for gliding and claws. I tried using the dragonborn and dwarves as a yardstick, as they fill similar niches as those races. I hemmed and hawed over whether having claws as a natural attack meant they should have one or two other racial benefits besides their wings. I eventually settled on two since the claws are basically daggers that can't be enchanted and don't tap into any class's dagger-dependent mechanics so the average 1st level character would do better with a weapon than a kindred using their claws.</p><p></p><p><em>Rending Strike</em> as a 7th-level encounter power was kind of iffy as it was patterened after the rogue's 5th-level daily <em>Deep Cut</em>, but since ongoing damage requires two successful AC attacks and the non-ongoing portion of the damage is likely to be lower for <em>Rending Strike</em> I thought having the opportunity to use it 2 to 3 times a day instead of once wasn't overpowering. Basically it's a good encounter-starting move for a character with a high Strength score for it's ongoing damage alone.</p><p></p><p>Anyway, on with the race.</p><p></p><p><span style="font-size: 18px"><strong>Kindred</strong></span></p><p> <span style="font-family: 'Palatino Linotype'"><em>Stoic, loyal defenders born of stone and tested by time</em></span></p><p></p><p> <span style="font-family: 'Franklin Gothic Medium'"><strong>RACIAL TRAITS</strong></span></p><p><span style="font-family: 'Franklin Gothic Medium'"><strong> Average Height:</strong></span> <span style="font-family: 'Franklin Gothic Medium'"> 6’4” – 6’8”</span></p><p><span style="font-family: 'Franklin Gothic Medium'"><strong> Average Weight:</strong></span> <span style="font-family: 'Franklin Gothic Medium'"> 250 – 340 lb.</span></p><p><span style="font-family: 'Franklin Gothic Medium'"></span></p><p><span style="font-family: 'Franklin Gothic Medium'"><strong> Ability Scores:</strong></span> <span style="font-family: 'Franklin Gothic Medium'"> +2 Strength, +2 Wisdom</span></p><p><span style="font-family: 'Franklin Gothic Medium'"><strong> Size:</strong></span> <span style="font-family: 'Franklin Gothic Medium'"> Medium</span></p><p><span style="font-family: 'Franklin Gothic Medium'"><strong> Speed:</strong></span> <span style="font-family: 'Franklin Gothic Medium'"> 6 squares</span></p><p><span style="font-family: 'Franklin Gothic Medium'"><strong> Vision:</strong></span> <span style="font-family: 'Franklin Gothic Medium'"> Normal</span></p><p><span style="font-family: 'Franklin Gothic Medium'"></span></p><p><span style="font-family: 'Franklin Gothic Medium'"><strong> Languages:</strong></span> <span style="font-family: 'Franklin Gothic Medium'"> Common, Giant</span></p><p><span style="font-family: 'Franklin Gothic Medium'"><strong> Skill Bonuses:</strong></span> <span style="font-family: 'Franklin Gothic Medium'"> +2 Athletics, +2 Intimidate</span></p><p><span style="font-family: 'Franklin Gothic Medium'"><strong> Kindred Claws:</strong></span> <span style="font-family: 'Franklin Gothic Medium'"> Your claws are not improvised </span><span style="font-family: 'Franklin Gothic Medium'">attacks for basic attacks and powers with the </span><span style="font-family: 'Franklin Gothic Medium'">Weapon keyword. You have a +3 proficiency </span><span style="font-family: 'Franklin Gothic Medium'">bonus to attack and inflict 1d4 points of damage.</span></p><p><span style="font-family: 'Franklin Gothic Medium'"><strong> Kindred Fury:</strong></span> <span style="font-family: 'Franklin Gothic Medium'"> When you’re bloodied, you gain a </span><span style="font-family: 'Franklin Gothic Medium'">+1 racial bonus to defenses</span></p><p><span style="font-family: 'Franklin Gothic Medium'"></span> <span style="font-family: 'Franklin Gothic Medium'"> <strong>Kindred Tactics:</strong> When you kill a creature, you gain a </span><span style="font-family: 'Franklin Gothic Medium'">+1 racial bonus to attacks until the end of your </span><span style="font-family: 'Franklin Gothic Medium'">next turn.</span></p><p><span style="font-family: 'Franklin Gothic Medium'"><strong> Kindred Wings:</strong></span> <span style="font-family: 'Franklin Gothic Medium'"> You can use <em>kindred wings</em> as an </span><span style="font-family: 'Candara'"><span style="font-family: 'Franklin Gothic Medium'">at-will power</span></span></p><p><span style="font-family: 'Candara'"></span></p><p><span style="font-family: 'Candara'"></span> <strong><span style="color: white"><span style="font-family: 'Candara'">Kindred Wings</span></span><span style="color: white"><span style="font-family: 'Candara'">(Kindred Racial Power</span></span></strong>)</p><p> <em><span style="font-family: 'Candara'">You catch the rushing air beneath your wings.</span></em></p><p> <strong><span style="font-family: 'Candara'">At-Will</span></strong></p><p> <strong><span style="font-family: 'Candara'">Immediate Reaction Personal</span></strong></p><p> <strong><span style="font-family: 'Candara'">Trigger:</span></strong><span style="font-family: 'Candara'"> You suffer a fall of at least 10 feet</span></p><p> <strong><span style="font-family: 'Candara'">Effect:</span></strong><span style="font-family: 'Candara'"> Reduce the distance of the fall to ½ for damage purposes. If the effective distance is less than 10 feet, you land on your feet.</span></p><p> <span style="font-family: 'Candara'">Reduce distance to ¼ at 11th level, and 0 at 21st level.</span></p><p></p><p> <span style="font-family: 'Palatino Linotype'">Like the stone of a highland hillside, kindred have stood watch over their homes and adopted people for ages, undaunted by trial at arms or the passage of time. Though scattered and small in number, they will still be watching when time itself is gone – they are certain of this.</span></p><p><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'">Play a kindred if you want…</span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'">·</span><span style="font-family: 'Palatino Linotype'">to be durable and fight to the bitter end.</span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'">·</span><span style="font-family: 'Palatino Linotype'">to have limited flight power.</span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'">·</span><span style="font-family: 'Palatino Linotype'">to be play a race that favors the defender role.</span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'"></span></p><p> <span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'"><span style="font-size: 15px"><strong>Physical Qualities</strong></span></span><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'">Sharing some resemblance with gargoyles, kindred are solidly built creatures. Their individual features can vary, though most have some form of bestial accent such as horns, fangs, or beaks. All kindred have nonprehensile tails that are 2 to 3 feet long and help to balance while gliding on their wings. Some kindred have batlike wings that stretch from beneath their arms to the outside of their legs and some have wings attached to the back of their shoulders that they can wrap around their body like a cloak when not in use. A kindred’s hide is tough and rugged, usually a shade of grey or brown like limestone or sandstone. Their hands have three fingers and a thumb, each ending in a daggerlike claw. Their digitgrade feet end in three clawed toes useful for climbing. Kindred have dark hair and eyes. When enraged, kindred eyes glow brightly from within, obscuring the appearance of the iris and pupil. Male kindred eyes glow white while female kindred eyes glow crimson. Kindred choose loose-fitting tunics and breeches or hides that do not interfere with their wings.</span></p><p><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'"> Though warm-blooded, kindred hatch from eggs. Kindred do not recognize specific parents, viewing every member of the previous generation in their community as their parent. Likewise, all members of the same rookery are considered siblings, referring to each other as “rookery brothers and sisters.” A kindred is considered an adult at age 25 and can live upwards of 200 years.</span></p><p><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'"><span style="font-size: 15px"><strong>Playing a Kindred</strong></span></span><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'">Kindred as stubborn and unwavering like the bedrock they consider their ancestors. They are raised to be insular and look to their clan for fulfillment of their needs, as it is the duty of all kindred to grow up and replace their parents </span> <span style="font-family: 'Palatino Linotype'">are protector of the clan’s sworn territory. This leads them to be somewhat mistrusting of strangers, though they are quick to set this impulse aside when someone weaker is in danger.</span></p><p><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'">Kindred communities are closely connected to stone structures, often inhabiting mountain passes or abandoned human structures that have slowly fallen into disarray. A kindred clan will always inherently choose an easily-defensible location, making it difficult to wipe out a kindred community once it has time to establish itself. For this reason, kindred often live in semi-symbiotic relationships with neighboring intelligent humanoids that find it easier to accommodate the kindred than to remove them.</span></p><p><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"><strong>Kindred Characteristics:</strong></span> <span style="font-family: 'Palatino Linotype'"> Stubborn, solid, unwavering, reliable, honorable, responsible</span></p><p><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"><strong>Kindred Names:</strong></span> <span style="font-family: 'Palatino Linotype'"> Kindred do not name each other, using titles like “friend” or “brother” to refer to other kindred. Kindred with names have been given them by the races they live among and prescribe to the naming conventions of that race.</span></p><p><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'"><span style="font-size: 15px"><strong>Kindred Adventurers</strong></span></span><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'">Three sample kindred adventurers are described below.</span></p><p><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'">Granite is a kindred fighter who lived next to a human outpost in the mountains. Though the humans and their ways confused him, he came to view them as part of his clan. Now that a rival human army has sacked and destroyed the settlement and carried the women into captivity, Granite has sworn to do everything in his power to restore their land and freedom or die trying.</span></p><p><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'">Tharturk, as he is known by the orcs, is a kindred warlord who has proven himself a bane to the highland orcs every time they clash. He heard of their expansionist ways long before meeting his first orc, and since then he is devoted to helping his fellows turn back the orcs no matter how long it takes.</span></p><p><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'">Perra is a kindred cleric of Bahamut living among a dragonborn clan. When her own people were destroyed by tiefling warlocks she wandered endlessly until a vision of a great kindred in the sky told her to seek the scaled ones for they would become her new clan. It was the dragonborn that told her Bahamut had called her, and now she is his tool.</span></p><p><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'"><span style="font-size: 15px"><strong>Racial Feats</strong></span></span><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'">Kindred have a number of feats all their own</span></p><p><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"><strong>Heroic Tier Feats</strong></span></span><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'">These feats are available to any kindred character who meets the prerequisites.</span></p><p><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"><strong>Improved Kindred Wings [Kindred]</strong></span></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'"> <strong>Prerequisite:</strong> Kindred, Kindred Wings</span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'"> <strong>Benefit:</strong> During a fall, you can shift 1 square for every ten feet reduced by your <em>kindred wings</em> power (minimum 1 square).</span></p><p><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"><strong>Rending Strike [Kindred]</strong></span></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'"> <strong>Prerequisite:</strong> Kindred</span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Cambria'"> <span style="font-family: 'Palatino Linotype'"><strong>Benefit:</strong> The <em>rending strike</em> racial encounter power replaces one of your encounter powers. The power it replaces must be 7th level or higher. If you do not yet have a 7th-level or higher power, you can replace it when you gain it.</span></span></p><p><span style="font-family: 'Cambria'"></span></p><p><span style="font-family: 'Cambria'"></span> <strong><span style="color: white"><span style="font-family: 'Candara'">Rending Strike</span></span><span style="color: white"><span style="font-family: 'Candara'"> (</span></span><span style="color: white"><span style="font-family: 'Candara'">Feat Power</span></span></strong>)</p><p> <em><span style="font-family: 'Candara'">You latch on with both claws and rip a bloody hunk off your opponent’s body.</span></em></p><p> <strong><span style="font-family: 'Candara'">Encounter </span></strong><strong><span style="font-family: 'Candara'"> * Feat, Weapon</span></strong></p><p> <strong><span style="font-family: 'Candara'">Standard Action Melee</span></strong><span style="font-family: 'Candara'"> weapon</span></p><p> <strong><span style="font-family: 'Candara'">Requirement:</span></strong><span style="font-family: 'Candara'"> You must use your kindred claws.</span></p><p> <strong><span style="font-family: 'Candara'">Target:</span></strong><span style="font-family: 'Candara'"> One or two creatures</span></p><p> <strong><span style="font-family: 'Candara'">Attack:</span></strong><span style="font-family: 'Candara'"> Strength vs. AC (main weapon and off-hand weapon), two attacks</span></p><p><span style="font-family: 'Candara'"></span> <strong><span style="font-family: 'Candara'">Hit:</span></strong><span style="font-family: 'Candara'"> 1[W] + Strength modifier damage. If both attacks hit the same creature, ongoing damage equal to 1+ your Strength modifier (save ends).</span></p><p> <strong><span style="font-family: 'Candara'">Miss:</span></strong><span style="font-family: 'Candara'"> Half damage, and no ongoing damage.</span></p><p><span style="font-family: 'Candara'"></span></p><p><span style="font-family: 'Candara'"></span> <span style="font-family: 'Palatino Linotype'"><strong><span style="font-size: 15px">Paragon Tier Feats</span></strong></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'">This feat is available to any kindred character of 11th level or higher who meets the prerequisites.</span></p><p><span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'"><strong><span style="font-size: 12px">Defense of Stone [Kindred]</span></strong></span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'"> <strong>Prerequisites:</strong> Kindred</span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'"> <strong>Benefit:</strong> The <em>defense of stone</em> racial utility power replaces one of your utility powers. The power it replaces must be 12th level or higher. If you do not yet have a 12th-level or higher power, you can replace the appropriate power when you gain it.</span></p><p><span style="font-family: 'Palatino Linotype'"></span> <span style="font-family: 'Palatino Linotype'"></span></p><p><span style="font-family: 'Palatino Linotype'">In addition, when you use your second wind, you gain a +2 bonus to all defenses until the start of your next turn.</span></p><p></p><p> <strong><span style="color: white"><span style="font-family: 'Candara'">Defense of Stone</span></span><span style="color: white"><span style="font-family: 'Candara'"> (</span></span><span style="color: white"><span style="font-family: 'Candara'">Feat Power</span></span></strong>)</p><p> <em><span style="font-family: 'Candara'">Through force of will alone, your body shrugs off wear that would cripple others.</span></em></p><p> <strong><span style="font-family: 'Candara'">Daily</span></strong></p><p> <strong><span style="font-family: 'Candara'">Immediate Reaction Personal</span></strong></p><p> <strong><span style="font-family: 'Candara'">Trigger:</span></strong><span style="font-family: 'Candara'"> You suffer a critical hit.</span></p><p> <strong><span style="font-family: 'Candara'">Effect:</span></strong><span style="font-family: 'Candara'"> The hit becomes a normal hit.</span></p><p><span style="font-family: 'Candara'"></span></p><p><span style="font-family: 'Candara'"><span style="font-family: 'Verdana'">Critiques and criticisms are welcome!</span></span></p><p><span style="font-family: 'Candara'"></span></p></blockquote><p></p>
[QUOTE="Estlor, post: 4352840, member: 7261"] For those not in the know, Disney's Gargoyles cartoon aired back in the '90s. The main characters were gargoyles - a race of winged humanoids that were guardians by nature and turned into stone in the sunlight. Below is my attempt to render them as a 4E race. With the turning to stone understandably dropped, we're left with a defender-focused race with wings for gliding and claws. I tried using the dragonborn and dwarves as a yardstick, as they fill similar niches as those races. I hemmed and hawed over whether having claws as a natural attack meant they should have one or two other racial benefits besides their wings. I eventually settled on two since the claws are basically daggers that can't be enchanted and don't tap into any class's dagger-dependent mechanics so the average 1st level character would do better with a weapon than a kindred using their claws. [I]Rending Strike[/I] as a 7th-level encounter power was kind of iffy as it was patterened after the rogue's 5th-level daily [I]Deep Cut[/I], but since ongoing damage requires two successful AC attacks and the non-ongoing portion of the damage is likely to be lower for [I]Rending Strike[/I] I thought having the opportunity to use it 2 to 3 times a day instead of once wasn't overpowering. Basically it's a good encounter-starting move for a character with a high Strength score for it's ongoing damage alone. Anyway, on with the race. [SIZE=5][B]Kindred[/B][/SIZE] [FONT=Palatino Linotype][I]Stoic, loyal defenders born of stone and tested by time[/I][/FONT] [FONT=Franklin Gothic Medium][B]RACIAL TRAITS[/B] [B] Average Height:[/B][/FONT] [FONT=Franklin Gothic Medium] 6’4” – 6’8” [B] Average Weight:[/B][/FONT] [FONT=Franklin Gothic Medium] 250 – 340 lb. [B] Ability Scores:[/B][/FONT] [FONT=Franklin Gothic Medium] +2 Strength, +2 Wisdom [B] Size:[/B][/FONT] [FONT=Franklin Gothic Medium] Medium [B] Speed:[/B][/FONT] [FONT=Franklin Gothic Medium] 6 squares [B] Vision:[/B][/FONT] [FONT=Franklin Gothic Medium] Normal [B] Languages:[/B][/FONT] [FONT=Franklin Gothic Medium] Common, Giant [B] Skill Bonuses:[/B][/FONT] [FONT=Franklin Gothic Medium] +2 Athletics, +2 Intimidate [B] Kindred Claws:[/B][/FONT] [FONT=Franklin Gothic Medium] Your claws are not improvised [/FONT][FONT=Franklin Gothic Medium]attacks for basic attacks and powers with the [/FONT][FONT=Franklin Gothic Medium]Weapon keyword. You have a +3 proficiency [/FONT][FONT=Franklin Gothic Medium]bonus to attack and inflict 1d4 points of damage. [B] Kindred Fury:[/B][/FONT] [FONT=Franklin Gothic Medium] When you’re bloodied, you gain a [/FONT][FONT=Franklin Gothic Medium]+1 racial bonus to defenses [/FONT] [FONT=Franklin Gothic Medium] [B]Kindred Tactics:[/B] When you kill a creature, you gain a [/FONT][FONT=Franklin Gothic Medium]+1 racial bonus to attacks until the end of your [/FONT][FONT=Franklin Gothic Medium]next turn. [B] Kindred Wings:[/B][/FONT] [FONT=Franklin Gothic Medium] You can use [I]kindred wings[/I] as an [/FONT][FONT=Candara][FONT=Franklin Gothic Medium]at-will power[/FONT] [/FONT] [B][COLOR=white][FONT=Candara]Kindred Wings[/FONT][/COLOR][COLOR=white][FONT=Candara](Kindred Racial Power[/FONT][/COLOR][/B]) [I][FONT=Candara]You catch the rushing air beneath your wings.[/FONT][/I] [B][FONT=Candara]At-Will[/FONT][/B] [B][FONT=Candara]Immediate Reaction Personal[/FONT][/B] [B][FONT=Candara]Trigger:[/FONT][/B][FONT=Candara] You suffer a fall of at least 10 feet[/FONT] [B][FONT=Candara]Effect:[/FONT][/B][FONT=Candara] Reduce the distance of the fall to ½ for damage purposes. If the effective distance is less than 10 feet, you land on your feet.[/FONT] [FONT=Candara]Reduce distance to ¼ at 11th level, and 0 at 21st level.[/FONT] [FONT=Palatino Linotype]Like the stone of a highland hillside, kindred have stood watch over their homes and adopted people for ages, undaunted by trial at arms or the passage of time. Though scattered and small in number, they will still be watching when time itself is gone – they are certain of this. [/FONT] [FONT=Palatino Linotype]Play a kindred if you want… [/FONT] [FONT=Palatino Linotype]·[/FONT][FONT=Palatino Linotype]to be durable and fight to the bitter end. [/FONT] [FONT=Palatino Linotype]·[/FONT][FONT=Palatino Linotype]to have limited flight power. [/FONT] [FONT=Palatino Linotype]·[/FONT][FONT=Palatino Linotype]to be play a race that favors the defender role. [/FONT] [FONT=Palatino Linotype] [/FONT] [FONT=Palatino Linotype][SIZE=4][B]Physical Qualities[/B][/SIZE][/FONT][FONT=Palatino Linotype] [/FONT] [FONT=Palatino Linotype]Sharing some resemblance with gargoyles, kindred are solidly built creatures. Their individual features can vary, though most have some form of bestial accent such as horns, fangs, or beaks. All kindred have nonprehensile tails that are 2 to 3 feet long and help to balance while gliding on their wings. Some kindred have batlike wings that stretch from beneath their arms to the outside of their legs and some have wings attached to the back of their shoulders that they can wrap around their body like a cloak when not in use. A kindred’s hide is tough and rugged, usually a shade of grey or brown like limestone or sandstone. Their hands have three fingers and a thumb, each ending in a daggerlike claw. Their digitgrade feet end in three clawed toes useful for climbing. Kindred have dark hair and eyes. When enraged, kindred eyes glow brightly from within, obscuring the appearance of the iris and pupil. Male kindred eyes glow white while female kindred eyes glow crimson. Kindred choose loose-fitting tunics and breeches or hides that do not interfere with their wings. [/FONT] [FONT=Palatino Linotype] Though warm-blooded, kindred hatch from eggs. Kindred do not recognize specific parents, viewing every member of the previous generation in their community as their parent. Likewise, all members of the same rookery are considered siblings, referring to each other as “rookery brothers and sisters.” A kindred is considered an adult at age 25 and can live upwards of 200 years. [/FONT] [FONT=Palatino Linotype][SIZE=4][B]Playing a Kindred[/B][/SIZE][/FONT][FONT=Palatino Linotype] [/FONT] [FONT=Palatino Linotype]Kindred as stubborn and unwavering like the bedrock they consider their ancestors. They are raised to be insular and look to their clan for fulfillment of their needs, as it is the duty of all kindred to grow up and replace their parents [/FONT] [FONT=Palatino Linotype]are protector of the clan’s sworn territory. This leads them to be somewhat mistrusting of strangers, though they are quick to set this impulse aside when someone weaker is in danger. [/FONT] [FONT=Palatino Linotype]Kindred communities are closely connected to stone structures, often inhabiting mountain passes or abandoned human structures that have slowly fallen into disarray. A kindred clan will always inherently choose an easily-defensible location, making it difficult to wipe out a kindred community once it has time to establish itself. For this reason, kindred often live in semi-symbiotic relationships with neighboring intelligent humanoids that find it easier to accommodate the kindred than to remove them. [B]Kindred Characteristics:[/B][/FONT] [FONT=Palatino Linotype] Stubborn, solid, unwavering, reliable, honorable, responsible [B]Kindred Names:[/B][/FONT] [FONT=Palatino Linotype] Kindred do not name each other, using titles like “friend” or “brother” to refer to other kindred. Kindred with names have been given them by the races they live among and prescribe to the naming conventions of that race. [/FONT] [FONT=Palatino Linotype][SIZE=4][B]Kindred Adventurers[/B][/SIZE][/FONT][FONT=Palatino Linotype] [/FONT] [FONT=Palatino Linotype]Three sample kindred adventurers are described below. [/FONT] [FONT=Palatino Linotype]Granite is a kindred fighter who lived next to a human outpost in the mountains. Though the humans and their ways confused him, he came to view them as part of his clan. Now that a rival human army has sacked and destroyed the settlement and carried the women into captivity, Granite has sworn to do everything in his power to restore their land and freedom or die trying. [/FONT] [FONT=Palatino Linotype]Tharturk, as he is known by the orcs, is a kindred warlord who has proven himself a bane to the highland orcs every time they clash. He heard of their expansionist ways long before meeting his first orc, and since then he is devoted to helping his fellows turn back the orcs no matter how long it takes. [/FONT] [FONT=Palatino Linotype]Perra is a kindred cleric of Bahamut living among a dragonborn clan. When her own people were destroyed by tiefling warlocks she wandered endlessly until a vision of a great kindred in the sky told her to seek the scaled ones for they would become her new clan. It was the dragonborn that told her Bahamut had called her, and now she is his tool. [/FONT] [FONT=Palatino Linotype][SIZE=4][B]Racial Feats[/B][/SIZE][/FONT][FONT=Palatino Linotype] [/FONT] [FONT=Palatino Linotype]Kindred have a number of feats all their own [/FONT] [FONT=Palatino Linotype][SIZE=3][B]Heroic Tier Feats[/B][/SIZE][/FONT][FONT=Palatino Linotype] [/FONT] [FONT=Palatino Linotype]These feats are available to any kindred character who meets the prerequisites. [SIZE=3][B]Improved Kindred Wings [Kindred][/B][/SIZE] [/FONT] [FONT=Palatino Linotype] [B]Prerequisite:[/B] Kindred, Kindred Wings [/FONT] [FONT=Palatino Linotype] [B]Benefit:[/B] During a fall, you can shift 1 square for every ten feet reduced by your [I]kindred wings[/I] power (minimum 1 square). [SIZE=3][B]Rending Strike [Kindred][/B][/SIZE] [/FONT] [FONT=Palatino Linotype] [B]Prerequisite:[/B] Kindred [/FONT] [FONT=Cambria] [FONT=Palatino Linotype][B]Benefit:[/B] The [I]rending strike[/I] racial encounter power replaces one of your encounter powers. The power it replaces must be 7th level or higher. If you do not yet have a 7th-level or higher power, you can replace it when you gain it.[/FONT] [/FONT] [B][COLOR=white][FONT=Candara]Rending Strike[/FONT][/COLOR][COLOR=white][FONT=Candara] ([/FONT][/COLOR][COLOR=white][FONT=Candara]Feat Power[/FONT][/COLOR][/B]) [I][FONT=Candara]You latch on with both claws and rip a bloody hunk off your opponent’s body.[/FONT][/I] [B][FONT=Candara]Encounter [/FONT][/B][B][FONT=Candara] * Feat, Weapon[/FONT][/B] [B][FONT=Candara]Standard Action Melee[/FONT][/B][FONT=Candara] weapon[/FONT] [B][FONT=Candara]Requirement:[/FONT][/B][FONT=Candara] You must use your kindred claws.[/FONT] [B][FONT=Candara]Target:[/FONT][/B][FONT=Candara] One or two creatures[/FONT] [B][FONT=Candara]Attack:[/FONT][/B][FONT=Candara] Strength vs. AC (main weapon and off-hand weapon), two attacks [/FONT] [B][FONT=Candara]Hit:[/FONT][/B][FONT=Candara] 1[W] + Strength modifier damage. If both attacks hit the same creature, ongoing damage equal to 1+ your Strength modifier (save ends).[/FONT] [B][FONT=Candara]Miss:[/FONT][/B][FONT=Candara] Half damage, and no ongoing damage. [/FONT] [FONT=Palatino Linotype][B][SIZE=4]Paragon Tier Feats[/SIZE][/B] [/FONT] [FONT=Palatino Linotype]This feat is available to any kindred character of 11th level or higher who meets the prerequisites. [/FONT] [FONT=Palatino Linotype][B][SIZE=3]Defense of Stone [Kindred][/SIZE][/B] [/FONT] [FONT=Palatino Linotype] [B]Prerequisites:[/B] Kindred [/FONT] [FONT=Palatino Linotype] [B]Benefit:[/B] The [I]defense of stone[/I] racial utility power replaces one of your utility powers. The power it replaces must be 12th level or higher. If you do not yet have a 12th-level or higher power, you can replace the appropriate power when you gain it. [/FONT] [FONT=Palatino Linotype] In addition, when you use your second wind, you gain a +2 bonus to all defenses until the start of your next turn.[/FONT] [B][COLOR=white][FONT=Candara]Defense of Stone[/FONT][/COLOR][COLOR=white][FONT=Candara] ([/FONT][/COLOR][COLOR=white][FONT=Candara]Feat Power[/FONT][/COLOR][/B]) [I][FONT=Candara]Through force of will alone, your body shrugs off wear that would cripple others.[/FONT][/I] [B][FONT=Candara]Daily[/FONT][/B] [B][FONT=Candara]Immediate Reaction Personal[/FONT][/B] [B][FONT=Candara]Trigger:[/FONT][/B][FONT=Candara] You suffer a critical hit.[/FONT] [B][FONT=Candara]Effect:[/FONT][/B][FONT=Candara] The hit becomes a normal hit. [FONT=Verdana]Critiques and criticisms are welcome![/FONT] [/FONT] [/QUOTE]
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Homebrew Race: Kindred (aka Disney's Gargoyles)
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