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Homebrew Race- Overpowered? Underpowered?
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<blockquote data-quote="Sertimon" data-source="post: 1234201" data-attributes="member: 5503"><p>It's a deal, Cheiromancer! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Here's my thoughts:</p><p></p><p>Just before I begin, what is a perk? You have not explained them anywhere in the post or are you just referring to special abilities that they can gain (similar to the lionheart and fallout games)? Please tell, they sound interesting! </p><p></p><p>I think that forcing a Zt'tir to take humanoid might weaken them somewhat, but the main reason why I would avoid them is that all Zt'tirs below 12th-level (or 12 HD) would be the same, wouldn't they? Perhaps not exactly the same, but very similar. When adding the Half-Ebon template, I find them quite balanced actually. I would suggest modeling this similar to the Savage Species Race Progressions. Both concepts seem quite similar.</p><p></p><p>It boils down to whether you intend to use them for PCs or as NPCs. I would much rather give them racial levels <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But you could also design a specific PrC for them (so that they increase in size). For that is the reason why you're forcing them to take racial levels, or am I way off assuming that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Humanoids are usually only proficient with simple weapons (but you probably know that already, just wanted to mention that) and any additional weapons and armor depending on the entry describing them (as per MM). Size they are forced to take Humanoid levels, and you point out that they are not proficient with armor (but with shields), their Armor Class would suffer a lot at higher levels. They must spend feats on Armor Proficiency or most likely be killed by bigger and deadlier monsters! This is somewhat negated at 12th-level, when they gain a deflection bonus equal to their Charisma bonus. But IMO, it comes too late.</p><p></p><p>One question: Can other races than the Zt'tir use the Half-Ebon template or are they just meant to be for the Zt'tir alone? And upon gaining the template, what type do they become? With all the evil-related themes, I would think perhaps Extraplanar and Evil, since you probably do not want them to advance as Outsiders.</p><p></p><p>If I understand this right, the minimum ECL for this race is 5, correct? Yeah, I would say that's the 'weak' humanoid levels balance out the abilities gained from the template. But I would keep the +1 LA.</p><p></p><p>Oh, and I would really like to see the background and origins of the race. It really helps to picture them (and the picture in BoVD is cool, I like it!)</p></blockquote><p></p>
[QUOTE="Sertimon, post: 1234201, member: 5503"] It's a deal, Cheiromancer! ;) Here's my thoughts: Just before I begin, what is a perk? You have not explained them anywhere in the post or are you just referring to special abilities that they can gain (similar to the lionheart and fallout games)? Please tell, they sound interesting! I think that forcing a Zt'tir to take humanoid might weaken them somewhat, but the main reason why I would avoid them is that all Zt'tirs below 12th-level (or 12 HD) would be the same, wouldn't they? Perhaps not exactly the same, but very similar. When adding the Half-Ebon template, I find them quite balanced actually. I would suggest modeling this similar to the Savage Species Race Progressions. Both concepts seem quite similar. It boils down to whether you intend to use them for PCs or as NPCs. I would much rather give them racial levels ;) But you could also design a specific PrC for them (so that they increase in size). For that is the reason why you're forcing them to take racial levels, or am I way off assuming that? :) Humanoids are usually only proficient with simple weapons (but you probably know that already, just wanted to mention that) and any additional weapons and armor depending on the entry describing them (as per MM). Size they are forced to take Humanoid levels, and you point out that they are not proficient with armor (but with shields), their Armor Class would suffer a lot at higher levels. They must spend feats on Armor Proficiency or most likely be killed by bigger and deadlier monsters! This is somewhat negated at 12th-level, when they gain a deflection bonus equal to their Charisma bonus. But IMO, it comes too late. One question: Can other races than the Zt'tir use the Half-Ebon template or are they just meant to be for the Zt'tir alone? And upon gaining the template, what type do they become? With all the evil-related themes, I would think perhaps Extraplanar and Evil, since you probably do not want them to advance as Outsiders. If I understand this right, the minimum ECL for this race is 5, correct? Yeah, I would say that's the 'weak' humanoid levels balance out the abilities gained from the template. But I would keep the +1 LA. Oh, and I would really like to see the background and origins of the race. It really helps to picture them (and the picture in BoVD is cool, I like it!) [/QUOTE]
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