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Homebrew Race- Overpowered? Underpowered?
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<blockquote data-quote="Cheiromancer" data-source="post: 1235203" data-attributes="member: 141"><p>Sorry. An adult Zt'tir begins play with 4 HD and the half-ebon template. That's the 4th level perk. At 7th level they become large (gaining +8 Str, +4 Con, -2 Dex, +2 Natural Armor, -1 size penalty to attacks and AC, and 10 foot reach.) That's the 7th level perk. And at 12th level they get a charisma bonus and a deflection AC equal to their Charisma. That's the last perk.</p><p></p><p></p><p></p><p>Any creature with a savage species progression would be very similar until they've gotten all their racial hit dice. For instance, an Ogre Mage Savage Species progression would have 12 levels. Same with the Zt'tir. </p><p></p><p></p><p></p><p>You're pretty close. I am trying to give a background for the being on page 131 of the BoVD. I want him to be a fully advanced member of an evil race of templated humans. The Zt'tir is the result. I would want it to be balanced for PC use, not just for NPCs. A party of low level Zt'tir could be pretty boring though, and lack a lot of necessary skills.</p><p></p><p></p><p></p><p>Good points! I want to add a template to an advanced Zt'tir that will make him an outsider; this will give martial weapon proficiency, so I could take that away from the base race. However, he doesn't use armor, which is hard to understand unless the base race didn't.</p><p></p><p></p><p></p><p>Half-ebon is derived from an entry in the deluxe book of templates. It is a weakened form of the Ebon Servitor template, which "is a template that can be added to any aberration, sentient animal, beast, dragon, fey, humanoid, magical beast, monstrous humanoid, outsider, or sentient plant (referred to hereafter as the `base creature'). After assuming the template, the base creature’s type and subtype do not change." Although you would think the creature type would change,wouldn't it? But if it doesn't change for the Ebon Servitor, it shouldn't change for the half-ebon.</p><p></p><p></p><p></p><p>ECL of 4 at 4 HD. ECL 7 at 7 HD. ECL 12 at 12 HD. Or at least, that was what I was intending. I was thinking (perhaps too pessimistically) that 4 humanoid hit dice was about equal to 3 standard class levels. And so every 4 hit dice or so I needed to add something that in isolation would give a +1 ECL.</p><p></p><p>If you would say that the weak humanoid levels balance out the abilities gained from the template, why would you keep the +1 LA?</p><p></p><p></p><p></p><p>It needs to be fleshed out more. There is a short version of it over in the Rogue's Gallery (the "Junior Fiends" thread). </p><p></p><p>Thanks for the feedback!</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1235203, member: 141"] Sorry. An adult Zt'tir begins play with 4 HD and the half-ebon template. That's the 4th level perk. At 7th level they become large (gaining +8 Str, +4 Con, -2 Dex, +2 Natural Armor, -1 size penalty to attacks and AC, and 10 foot reach.) That's the 7th level perk. And at 12th level they get a charisma bonus and a deflection AC equal to their Charisma. That's the last perk. Any creature with a savage species progression would be very similar until they've gotten all their racial hit dice. For instance, an Ogre Mage Savage Species progression would have 12 levels. Same with the Zt'tir. You're pretty close. I am trying to give a background for the being on page 131 of the BoVD. I want him to be a fully advanced member of an evil race of templated humans. The Zt'tir is the result. I would want it to be balanced for PC use, not just for NPCs. A party of low level Zt'tir could be pretty boring though, and lack a lot of necessary skills. Good points! I want to add a template to an advanced Zt'tir that will make him an outsider; this will give martial weapon proficiency, so I could take that away from the base race. However, he doesn't use armor, which is hard to understand unless the base race didn't. Half-ebon is derived from an entry in the deluxe book of templates. It is a weakened form of the Ebon Servitor template, which "is a template that can be added to any aberration, sentient animal, beast, dragon, fey, humanoid, magical beast, monstrous humanoid, outsider, or sentient plant (referred to hereafter as the `base creature'). After assuming the template, the base creature’s type and subtype do not change." Although you would think the creature type would change,wouldn't it? But if it doesn't change for the Ebon Servitor, it shouldn't change for the half-ebon. ECL of 4 at 4 HD. ECL 7 at 7 HD. ECL 12 at 12 HD. Or at least, that was what I was intending. I was thinking (perhaps too pessimistically) that 4 humanoid hit dice was about equal to 3 standard class levels. And so every 4 hit dice or so I needed to add something that in isolation would give a +1 ECL. If you would say that the weak humanoid levels balance out the abilities gained from the template, why would you keep the +1 LA? It needs to be fleshed out more. There is a short version of it over in the Rogue's Gallery (the "Junior Fiends" thread). Thanks for the feedback! [/QUOTE]
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