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[HOMEBREW] Ranger Ideas +
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<blockquote data-quote="Corinnguard" data-source="post: 9654854" data-attributes="member: 7033886"><p>Laser Llama designed a concentration-less, non-spell version of Hunter's Mark called <em>Ranger's Quarry</em>.</p><p></p><p><em>You focus your senses to hunt as a predator of the wild. Also at 2nd level, you can use a bonus action to mark one creature you can see as your Quarry, gaining the benefits below:</em></p><p><em></em></p><p><em>Whenever you damage it with an attack, you deal bonus damage equal to a roll of your Quarry Die, which is a d4.</em></p><p><em>Whenever you make an ability check to track or locate it, you can add one roll of your Quarry Die to your d20 roll.</em></p><p><em></em></p><p><em>These benefits last for 1 hour but end early if your Quarry is slain or if you mark another creature as your Quarry. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. When you have no uses left, you can expend a spell slot to use this feature again.</em></p><p><em></em></p><p><em>When you reach 6th, 10th, 14th, and 18th levels in this class, both the duration of Ranger's Quarry and the size of your Quarry Die increase, as indicated in the Ranger table.</em></p><p>6th-level: Quarry die is a d6 and Ranger's Quarry lasts about 8 hours.</p><p>10th-level: Quarry die is a d8 and Ranger's Quarry lasts about 24 hours.</p><p>14th-level: Quarry die is a d10 and Ranger's Quarry lasts about a week.</p><p>18th-level: Quarry die is a d12 and Ranger's Quarry lasts indefinitely. </p><p></p><p>At 5th level, you can't have disadvantage on attack rolls against your Quarry.</p><p>The 20th-level capstone for Laser Llama's Ranger does this: </p><p></p><p><em>You are a Ranger of mythic skill, rivaling the great huntsmen of legend. At 20th level, whenever you hit your Quarry with a weapon attack, you can immediately end the mark and cause that attack to deal maximum damage instead of rolling. If the attack reduces the creature to 50 hit points or fewer, it must succeed on Constitution saving throw against. your Spell save DC or instantly be reduced to 0 hit points. </em></p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9654854, member: 7033886"] Laser Llama designed a concentration-less, non-spell version of Hunter's Mark called [I]Ranger's Quarry[/I]. [I]You focus your senses to hunt as a predator of the wild. Also at 2nd level, you can use a bonus action to mark one creature you can see as your Quarry, gaining the benefits below: Whenever you damage it with an attack, you deal bonus damage equal to a roll of your Quarry Die, which is a d4. Whenever you make an ability check to track or locate it, you can add one roll of your Quarry Die to your d20 roll. These benefits last for 1 hour but end early if your Quarry is slain or if you mark another creature as your Quarry. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. When you have no uses left, you can expend a spell slot to use this feature again. When you reach 6th, 10th, 14th, and 18th levels in this class, both the duration of Ranger's Quarry and the size of your Quarry Die increase, as indicated in the Ranger table.[/I] 6th-level: Quarry die is a d6 and Ranger's Quarry lasts about 8 hours. 10th-level: Quarry die is a d8 and Ranger's Quarry lasts about 24 hours. 14th-level: Quarry die is a d10 and Ranger's Quarry lasts about a week. 18th-level: Quarry die is a d12 and Ranger's Quarry lasts indefinitely. At 5th level, you can't have disadvantage on attack rolls against your Quarry. The 20th-level capstone for Laser Llama's Ranger does this: [I]You are a Ranger of mythic skill, rivaling the great huntsmen of legend. At 20th level, whenever you hit your Quarry with a weapon attack, you can immediately end the mark and cause that attack to deal maximum damage instead of rolling. If the attack reduces the creature to 50 hit points or fewer, it must succeed on Constitution saving throw against. your Spell save DC or instantly be reduced to 0 hit points. [/I] [/QUOTE]
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