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[HOMEBREW] Ranger Ideas +
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<blockquote data-quote="doctorbadwolf" data-source="post: 9655917" data-attributes="member: 6704184"><p>Okay, so partly from this thread and mostly from my excellent wife, I have a silhouette of a set of changes and new features to make the Ranger I want to play and DM for.</p><p></p><p>At level 1, add to Favored Enemy - “When you cast Hunter’s Mark, you can modify the spell to not require concentration and to have a duration of one minute. [1/LR]”</p><p></p><p>At level 2, Deft Explorer gains - When you cast Hunter’s Mark using Favored Enemy, you can add the d6 to wisdom ability checks with the nature, animal handling, and survival, skills. You must be making the check to interact with the target of Hunter’s Mark, unless you target yourself. If you are your own target, the die is a d4, but has no restriction as to the target of your ability checks to which you can add the die.”</p><p></p><p>At level 5, you gain Greater Favored Enemy, which lets you modify hunters mark every time you cast it, rather than once per day, and you can make a survival, perception, or nature, check to determine the vulnerabilities, resistences, movement types, and immunities, of your target, as part of the bonus action.</p><p></p><p>At level 6, add</p><p></p><p>At level 9, replace expertise with being able to add the hunters mark die to any checks with a ranger skill.</p><p></p><p>At level 11, you can attack once as per of the bonus action usd to cast or choose a new target of Hunter’s Mark.</p><p></p><p>Here is where I’d add Wisdom to damage against your HM target, as well. Let the capstone be epic.</p><p></p><p>Level 13 you no longer have to reduce the duration of Hunter’s Mark when removing concentration via Favored Enemy.</p><p></p><p></p><p></p><p>Level 20. Your uses of Favored Enemy are unlimited, and your attacks against your Hunter’s Mark target crit on a 19 or 20.</p><p></p><p>————</p><p></p><p>Spells</p><p></p><p>Ensaring Strike loses concentration.</p><p></p><p>Gain Find Familiar. </p><p></p><p>Add several new spells that target creatures with certain abilities or strategies, like described in the OP. Designed to be brutal against a specific enemy type but still useful against a wider range, like spellcasters or flying creatures or creatures with breath weapons, or do stuff like rob a creature of a resistance, etc. call each one “[Something] Bane”</p><p></p><p></p><p>——————</p><p>Hunter - Gain Bane spells and faerie fire as extra spells, same number of spells as other Ranger subclasses that have spells. Add a mid level ability to increase the HM damage die.</p><p></p><p>Beastmaster - gain buff spells that work well for the beast.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9655917, member: 6704184"] Okay, so partly from this thread and mostly from my excellent wife, I have a silhouette of a set of changes and new features to make the Ranger I want to play and DM for. At level 1, add to Favored Enemy - “When you cast Hunter’s Mark, you can modify the spell to not require concentration and to have a duration of one minute. [1/LR]” At level 2, Deft Explorer gains - When you cast Hunter’s Mark using Favored Enemy, you can add the d6 to wisdom ability checks with the nature, animal handling, and survival, skills. You must be making the check to interact with the target of Hunter’s Mark, unless you target yourself. If you are your own target, the die is a d4, but has no restriction as to the target of your ability checks to which you can add the die.” At level 5, you gain Greater Favored Enemy, which lets you modify hunters mark every time you cast it, rather than once per day, and you can make a survival, perception, or nature, check to determine the vulnerabilities, resistences, movement types, and immunities, of your target, as part of the bonus action. At level 6, add At level 9, replace expertise with being able to add the hunters mark die to any checks with a ranger skill. At level 11, you can attack once as per of the bonus action usd to cast or choose a new target of Hunter’s Mark. Here is where I’d add Wisdom to damage against your HM target, as well. Let the capstone be epic. Level 13 you no longer have to reduce the duration of Hunter’s Mark when removing concentration via Favored Enemy. Level 20. Your uses of Favored Enemy are unlimited, and your attacks against your Hunter’s Mark target crit on a 19 or 20. ———— Spells Ensaring Strike loses concentration. Gain Find Familiar. Add several new spells that target creatures with certain abilities or strategies, like described in the OP. Designed to be brutal against a specific enemy type but still useful against a wider range, like spellcasters or flying creatures or creatures with breath weapons, or do stuff like rob a creature of a resistance, etc. call each one “[Something] Bane” —————— Hunter - Gain Bane spells and faerie fire as extra spells, same number of spells as other Ranger subclasses that have spells. Add a mid level ability to increase the HM damage die. Beastmaster - gain buff spells that work well for the beast. [/QUOTE]
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