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[HOMEBREW] Ranger Ideas +
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<blockquote data-quote="mellored" data-source="post: 9656791" data-attributes="member: 6801209"><p>Sure. It can be done as a feature.</p><p></p><p></p><p>Level 5</p><p>Mark Mastery</p><p>When you cast Hunter's Mark, you can expend one additional spell slot to modify the spell. This effect last as long as the triggering Hunter's Mark.</p><p></p><p>Level 9 </p><p>You can use Mark Mastery twice, spending a spell slot for each effect. Each effort must be different.</p><p></p><p>Level 12</p><p>You can use Mark Mastery thrice, spending a spell slot for each effect. Each effort must be different.</p><p></p><p>Level 20 </p><p>When you use Mark Mastery you can add a 1st level Mark Mastery without spending a spell slot. This is in addition to spending spell slots on effects.</p><p></p><p></p><p>1st level slot.</p><p>Brutal Mark: increase your Hunter's Mark damage by a die size.</p><p>Charging Mark: when you cast Hunter's Mark or use a bonus action to change targets, you can Dash towards your target.</p><p>Stalker's Mark: the target of your Hunter's Mark has disadvantage on Perception checks to notice you.</p><p>Focused Mark: Hunter's Mark doesn't require concentration, but you can no longer switch targets.</p><p>Ambush Mark: the target of your Hunter's Mark takes a penalty to initiative checks equal to your Wisdom modifier.</p><p></p><p>2nd level slot</p><p>Fey Mark: when the target of your Hunter's Mark ends it's turn within 30' of you, you can use your reaction to teleport 15".</p><p>Challenge Mark: the target of your Hunter's Mark has advantage to hit you. If you are within 60' of it, other creatures have disadvantage to hit you.</p><p></p><p>3rd level slot</p><p>Slayer Mark: your Hunter's Mark damage die is maximized.</p><p>Effortless Mark: your Hunter's Mark does not require concentration. It's duration is half.</p><p></p><p>Level 4</p><p>Camouflage Mark: you turn invisible to the target of your Hunter's Mark. Other creatures can see you as shifting colors.</p><p></p><p>Level 5</p><p>Global Mark: all creatures are considered marked by you.</p></blockquote><p></p>
[QUOTE="mellored, post: 9656791, member: 6801209"] Sure. It can be done as a feature. Level 5 Mark Mastery When you cast Hunter's Mark, you can expend one additional spell slot to modify the spell. This effect last as long as the triggering Hunter's Mark. Level 9 You can use Mark Mastery twice, spending a spell slot for each effect. Each effort must be different. Level 12 You can use Mark Mastery thrice, spending a spell slot for each effect. Each effort must be different. Level 20 When you use Mark Mastery you can add a 1st level Mark Mastery without spending a spell slot. This is in addition to spending spell slots on effects. 1st level slot. Brutal Mark: increase your Hunter's Mark damage by a die size. Charging Mark: when you cast Hunter's Mark or use a bonus action to change targets, you can Dash towards your target. Stalker's Mark: the target of your Hunter's Mark has disadvantage on Perception checks to notice you. Focused Mark: Hunter's Mark doesn't require concentration, but you can no longer switch targets. Ambush Mark: the target of your Hunter's Mark takes a penalty to initiative checks equal to your Wisdom modifier. 2nd level slot Fey Mark: when the target of your Hunter's Mark ends it's turn within 30' of you, you can use your reaction to teleport 15". Challenge Mark: the target of your Hunter's Mark has advantage to hit you. If you are within 60' of it, other creatures have disadvantage to hit you. 3rd level slot Slayer Mark: your Hunter's Mark damage die is maximized. Effortless Mark: your Hunter's Mark does not require concentration. It's duration is half. Level 4 Camouflage Mark: you turn invisible to the target of your Hunter's Mark. Other creatures can see you as shifting colors. Level 5 Global Mark: all creatures are considered marked by you. [/QUOTE]
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