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General Tabletop Discussion
*Dungeons & Dragons
Homebrew: Removing Concentration From The Less Popular Spells
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<blockquote data-quote="MonkeezOnFire" data-source="post: 7927002" data-attributes="member: 6784845"><p>At what point does defensive buff stacking just become overkill though? As I DM I already tend to have monsters switch targets when they learn that an individual is buffed in such a way that their attacks aren't as effective. </p><p></p><p>I suppose what you could do is instead of just making it ludicrously difficult to attack you, you could buff with a wide variety of different kinds of defenses so you don't have any weaknesses. So it's hard to hit you with attacks and you can reliably make saves and you resist a range of damage types. With enough spell slots among the party you might be able to do that to the entire party. That's strong, but also a significant investment of resources into defense in an edition where it is already quite difficult to die. I'm not super worried about low combats per day as I avoid that as a DM. Most combat in my games takes place in long dungeons where resource management is key.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 7927002, member: 6784845"] At what point does defensive buff stacking just become overkill though? As I DM I already tend to have monsters switch targets when they learn that an individual is buffed in such a way that their attacks aren't as effective. I suppose what you could do is instead of just making it ludicrously difficult to attack you, you could buff with a wide variety of different kinds of defenses so you don't have any weaknesses. So it's hard to hit you with attacks and you can reliably make saves and you resist a range of damage types. With enough spell slots among the party you might be able to do that to the entire party. That's strong, but also a significant investment of resources into defense in an edition where it is already quite difficult to die. I'm not super worried about low combats per day as I avoid that as a DM. Most combat in my games takes place in long dungeons where resource management is key. [/QUOTE]
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Homebrew: Removing Concentration From The Less Popular Spells
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