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General Tabletop Discussion
*Dungeons & Dragons
Homebrew: Removing Concentration From The Less Popular Spells
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<blockquote data-quote="DND_Reborn" data-source="post: 7927823" data-attributes="member: 6987520"><p>Sorry if I am repeating others but I don't have time to catch up on the thread right now.</p><p></p><p>Invisibility grants heavy obscurement RAW unless the target can detect invisible, so you can always take the Hide action, even if right in front of the target. What that means is your Stealth check is really about moving or remaining quiet.</p><p></p><p>We scout while invisible all the time at our table, but must still make Stealth checks when moving to remain silent. The check is made with advantage because you are solely focused on remaining quiet and don't have to worry about being seen. Making the check vs passive (or winning the contested check if the target is actively on guard) means you are <em>hidden</em>.</p><p></p><p>The only reason I might keep it concentration is because at higher levels with multiple castings, the entire party could walk around unseen... All I can say it is a good thing <em>Silence</em> isn't mobile. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>EDIT: I'll give you an idea of what happens with our Scout...</p><p></p><p>Our druid casts Pass w/o Trace and then Wildshapes into a tiny beast, climbing into the rogue's pocket. Our Wizard then casts Invisibility on the rogue. The rogue then walks around invisible, gaining advantage on his stealth check, which is at +10 due to Pw/oT., which he also has expertise in. So, altogether he is +20 on his checks, with advantage. Pretty much one hour of free exploration.... FYI, it has been this way since 5th level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7927823, member: 6987520"] Sorry if I am repeating others but I don't have time to catch up on the thread right now. Invisibility grants heavy obscurement RAW unless the target can detect invisible, so you can always take the Hide action, even if right in front of the target. What that means is your Stealth check is really about moving or remaining quiet. We scout while invisible all the time at our table, but must still make Stealth checks when moving to remain silent. The check is made with advantage because you are solely focused on remaining quiet and don't have to worry about being seen. Making the check vs passive (or winning the contested check if the target is actively on guard) means you are [I]hidden[/I]. The only reason I might keep it concentration is because at higher levels with multiple castings, the entire party could walk around unseen... All I can say it is a good thing [I]Silence[/I] isn't mobile. :) EDIT: I'll give you an idea of what happens with our Scout... Our druid casts Pass w/o Trace and then Wildshapes into a tiny beast, climbing into the rogue's pocket. Our Wizard then casts Invisibility on the rogue. The rogue then walks around invisible, gaining advantage on his stealth check, which is at +10 due to Pw/oT., which he also has expertise in. So, altogether he is +20 on his checks, with advantage. Pretty much one hour of free exploration.... FYI, it has been this way since 5th level. ;) [/QUOTE]
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Homebrew: Removing Concentration From The Less Popular Spells
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