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Homebrew: Removing Concentration From The Less Popular Spells
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<blockquote data-quote="DND_Reborn" data-source="post: 7928405" data-attributes="member: 6987520"><p>After a fashion, yes. Of course not every table has a min/maxer but IME there are usually a couple.</p><p></p><p>Look at it this way, if you were a caster and knew losing your concentration would cost you your spells, wouldn't <em>you</em> do everything in your power to be better at it??</p><p></p><p>Adventuring, in theory if not in practice, is a dangerous career and because of HP dependency, you will most often see CON as a top three ability score, if not top two. IME rarely is it ever one of the lower scores (it happens, of course, but not often). Besides, for games with feats (most of them) War Caster is one of the top feats primarily for concentration (Resilient for CON taken by casters is a close second, and I have seen casters with <em>both</em>--almost overkill IMO).</p><p></p><p>We know enough people have griped about CON being the base for concentration and have encouraged making it based on your spellcasting ability score instead. It is a way to reduce MAD, which many players would like to see. Others have said also make it a check all casters are proficient in as well.</p><p></p><p>In the next game that I am running, I am helping reduce MAD by removing hit point dependency on CON (CON will still be important, but in other ways). But if you take concentration from it as well, it would become a dump stat for many casters... not necessarily a <em>bad</em> thing, but is a good thing??? <em>shrug</em></p><p></p><p>Ultimately of course it is a balancing act between newbies who don't think about it or aren't aware of it, newbies who are, veterans who don't care and want to play more for flavor, veterans who will squeeze every point out of every thing they possibly can, and everyone in between!</p><p></p><p>That is why whenever a new house-rule or homebrew is suggested, one of the first questions is "Does this break anything or make it OP?"</p><p></p><p>Anyway, to balance out the optimized aspect, one thing you could do is make Concentration checks a special check, sort of like the Death Save. Keep the same DC, but have it based solely on proficiency bonus so a more experienced caster is like to retain concentration. Removing a linked ability score will reduce the necessity on CON and denying a link to the spellcasting ability score will keep the check a bit harder since it won't gain that bonus. I am not sure of the numbers, but to me that sounds like a good place for it. <em>shrugs again</em></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7928405, member: 6987520"] After a fashion, yes. Of course not every table has a min/maxer but IME there are usually a couple. Look at it this way, if you were a caster and knew losing your concentration would cost you your spells, wouldn't [I]you[/I] do everything in your power to be better at it?? Adventuring, in theory if not in practice, is a dangerous career and because of HP dependency, you will most often see CON as a top three ability score, if not top two. IME rarely is it ever one of the lower scores (it happens, of course, but not often). Besides, for games with feats (most of them) War Caster is one of the top feats primarily for concentration (Resilient for CON taken by casters is a close second, and I have seen casters with [I]both[/I]--almost overkill IMO). We know enough people have griped about CON being the base for concentration and have encouraged making it based on your spellcasting ability score instead. It is a way to reduce MAD, which many players would like to see. Others have said also make it a check all casters are proficient in as well. In the next game that I am running, I am helping reduce MAD by removing hit point dependency on CON (CON will still be important, but in other ways). But if you take concentration from it as well, it would become a dump stat for many casters... not necessarily a [I]bad[/I] thing, but is a good thing??? [I]shrug[/I] Ultimately of course it is a balancing act between newbies who don't think about it or aren't aware of it, newbies who are, veterans who don't care and want to play more for flavor, veterans who will squeeze every point out of every thing they possibly can, and everyone in between! That is why whenever a new house-rule or homebrew is suggested, one of the first questions is "Does this break anything or make it OP?" Anyway, to balance out the optimized aspect, one thing you could do is make Concentration checks a special check, sort of like the Death Save. Keep the same DC, but have it based solely on proficiency bonus so a more experienced caster is like to retain concentration. Removing a linked ability score will reduce the necessity on CON and denying a link to the spellcasting ability score will keep the check a bit harder since it won't gain that bonus. I am not sure of the numbers, but to me that sounds like a good place for it. [I]shrugs again[/I] [/QUOTE]
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