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Homebrew: Removing Concentration From The Less Popular Spells
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<blockquote data-quote="Son of the Serpent" data-source="post: 7929265" data-attributes="member: 7015476"><p>i use a modified version of the idea of an ego score (in 3.5...i know i know...not the edition all the kids are talking about but hear me out) to decide how many spells one can concentrate on simultaneously.</p><p></p><p>What i do is i take int, cha, and wis, add the mods together, take what the mod would be:</p><p></p><p>Lets say youve got 16 16 and 16. That'd be a mod of 9.</p><p></p><p>I then divide by the character tier the highest spell you would be concentrating on would become available to you at and round up. Lets say the highest spell you are concentrating on is a 9th level spell. Thats tier 4 so:</p><p></p><p>Mod 9 divided by 4 is 2.25. Rounded up thats 3. So you would be able to concentrate on a net 3 spells if the highest spell you were concentrating on was 9.</p><p></p><p>Lets say the highest spell is 6:</p><p></p><p>9 divided by 3 is 3 which rounded up is 3. 3 net spells.</p><p></p><p>Highest spell level is 1:</p><p></p><p>(high combined mod for that level but doesnt matter. Just explaining the math. But the following would be unlikely.)</p><p></p><p>9 divided by 1 is 9 rounded up is 9. 9 net spells. You might not have that many. Probably you also wouldnt have a high enough combined mod for it either though. So doesnt matter.</p><p></p><p>Concentration roll to maintain has to be rolled sperately for each spell. The more spells being concentrated on simultaneously also the higher the likelyhood for catastrophic spell failure (you pay the price for the risk)</p><p></p><p>This tends to work best in a game where you level slowly. Then numbers dont change frequently. But i dm in a way that levels slow so this works well.</p><p></p><p>for clarification we play with 4 tiers.</p><p></p><p>I dont know if any of you find this interesting but weve had great fun with it.</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7929265, member: 7015476"] i use a modified version of the idea of an ego score (in 3.5...i know i know...not the edition all the kids are talking about but hear me out) to decide how many spells one can concentrate on simultaneously. What i do is i take int, cha, and wis, add the mods together, take what the mod would be: Lets say youve got 16 16 and 16. That'd be a mod of 9. I then divide by the character tier the highest spell you would be concentrating on would become available to you at and round up. Lets say the highest spell you are concentrating on is a 9th level spell. Thats tier 4 so: Mod 9 divided by 4 is 2.25. Rounded up thats 3. So you would be able to concentrate on a net 3 spells if the highest spell you were concentrating on was 9. Lets say the highest spell is 6: 9 divided by 3 is 3 which rounded up is 3. 3 net spells. Highest spell level is 1: (high combined mod for that level but doesnt matter. Just explaining the math. But the following would be unlikely.) 9 divided by 1 is 9 rounded up is 9. 9 net spells. You might not have that many. Probably you also wouldnt have a high enough combined mod for it either though. So doesnt matter. Concentration roll to maintain has to be rolled sperately for each spell. The more spells being concentrated on simultaneously also the higher the likelyhood for catastrophic spell failure (you pay the price for the risk) This tends to work best in a game where you level slowly. Then numbers dont change frequently. But i dm in a way that levels slow so this works well. for clarification we play with 4 tiers. I dont know if any of you find this interesting but weve had great fun with it. [/QUOTE]
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